Baldur's Gate 3

Baldur's Gate 3

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Flowery Sep 9, 2023 @ 8:19am
Is Lump's horn a one-time use?
I used once, then Lamp asked me for renew the contract. I decieved him I pay next time double, 1000 gold. Then I called them again in a fight but none of them appeared. Is it a bug?
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Showing 1-15 of 17 comments
Crimsomrider Sep 9, 2023 @ 8:23am 
They can be summoned several times if you successfully persuade/deceive them, but the horn only works during ACT 1.

Where exactly are you trying to summon them?
Ranpo Sep 9, 2023 @ 8:24am 
They are only in Act 1
CorwynCorey Sep 9, 2023 @ 8:25am 
Originally posted by Crimsomrider:
They can be summoned several times if you successfully persuade/deceive them, but the horn only works during ACT 1.

Where exactly are you trying to summon them?

Also does not work if you killed them....
Searry Sep 9, 2023 @ 8:25am 
multiple times in act 1
Flowery Sep 9, 2023 @ 9:18am 
Originally posted by Crimsomrider:
They can be summoned several times if you successfully persuade/deceive them, but the horn only works during ACT 1.

Where exactly are you trying to summon them?

I am still in Act 1. I tried to summon them in Karlach personal quest with the "paladins". No one came.
Umberjack Sep 9, 2023 @ 9:31am 
Seems to be hit & miss *when* then will appear in Act 1. I tried summoning them (1st summon) at Goblin Camp, but they did not show. I summoned them in the Underdark, and they *did* show.
Ekelak Sep 9, 2023 @ 9:35am 
Nono Underdark Work. I use versus Spectator
Last edited by Ekelak; Sep 9, 2023 @ 9:36am
lawjax Sep 9, 2023 @ 9:44am 
I invited the entourage to aid me in wiping out a surprisingly populated island just a stone's throw away from a most cruel and callous aunt's abode. The band of ravenous giants had shown up and put forth an appropriate effort in killing the denizens of the island, all the while soaking up some of the damage that had surely been intended for my party. We had taken to the high ground in the meantime, as it was reputed to have an incorrigible advantage over those who were without, and I, ever the opportunist, saw that this was an excellent time to dispatch by heavy-footed thugs and began to press my terrestrial advantage against them, hurling spells and loosing arrows down upon everything that moved.

It took a very tolerant and forgiving amount of time for the brutes to realize our betrayal and by that point any mode of reconciliation was moot - they would die upon this isolated island in this putrid swamp, and could only be described at the face value of their attributes as having been worthy of such a fate. That their charismatic leader happened to drop a rather convenient item was a happy consolation to the disbandment of the warband and loss of apathetic reinforcements.
Crimsomrider Sep 9, 2023 @ 9:46am 
Originally posted by Flowery:
I am still in Act 1. I tried to summon them in Karlach personal quest with the "paladins". No one came.

Sometimes I noticed that they won't come if the game has nowhere proper to spawn them in relation to our character, so that's the only thing that comes to mind.

But if the horn truly doesn't spawn them at all, then yeah it's definitely a bug.
Ekelak Sep 9, 2023 @ 10:15am 
I think need NPC/Enemy or Corpse in area. I Kill Lump in the first Goblin's Gate Battle
Drakzen Sep 9, 2023 @ 1:46pm 
As many times as you can succesfully roll to keep them coming back. Also helps if you are in combat. Also the the leader dies whilst in combat I think you can no longer use the horn.
felmari Sep 9, 2023 @ 2:04pm 
You have to speak to them after you call them(and combat). It is one use unless you contract them again. They can die as well and only begining area including dungeons
and underground but not underdark or the gith creche.
Isseus Sep 9, 2023 @ 3:07pm 
Originally posted by Crimsomrider:
They can be summoned several times if you successfully persuade/deceive them, but the horn only works during ACT 1.

Where exactly are you trying to summon them?

They only work in the early parts of Act 1. They won't come help you in the Mountain Pass, which is still Act 1.
BurningFalcon Sep 10, 2023 @ 11:58am 
They seem really to be buggy, we tried to do them in the goblin camp at Dror, but they either didn't arrive, they arrived in the wrong room, or they just stood around doing nothing.
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Date Posted: Sep 9, 2023 @ 8:19am
Posts: 17