Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The DoS games had an attitude system that applied to people and animals alike, so its strange that larian didn't tie animal handling into animal speaking.
Animal handling are used when you do NOT have speak with animals. Like encountering a scared bull in a barn and you suddenly need to try calm it down or get rammed.
Stick with what you are good at.
yes, this
Makes perfect sense.
Part of Animal Handling allows one to read meaning into the small (or big) sounds they make, and body language etc... and guess.
However once you are under the effects of the spell, you cant even HEAR those sounds. You are seeing facial expressions they are not really making, hearing words they are not really saying via magical translation. You actively lose more than half of your sensory data that would apply to the check. And you aren't communicating via gesture and sound, but by speech, which they understand. So obviously a different skill.
That is not a wisdom based thing... no interpretation needed on either side. It is no longer a game of charades based on experience (wisdom) and guesswork (wisdom again), so the skill simply does not apply, since you aren't using it.
Especially not online... Have you seen some of the spellings and grammar?
Makes no sense why apparently drinking a potion gives a rat the mental capacity of an adult human being.
1. Please don't necro.
2. It doesn't. It gives you the ability to 'comprehend and verbally communicate' with them. Example: the rat that chipped it's tooth trying to eat a rock and thinks the thing is a threat to everyone's lives. Or the squirrel that thinks you're trying to steal it's trees.
3. https://hbr.org/2015/01/rats-can-be-smarter-than-people
To be even more fair... fantasy worlds don't have to be identical to ours. Even if you believe rats in our world are necessarily incapable of complex thought, that doesn't mean fantasy rats are the same.
In terms of game mechanics, mental capacity is measured with 3 stats, each representing a different aspect of the mind. Intelligence represents memory, and pretty much nothing else. Wisdom represents your ability to notice things and figure things out. Charisma is social skills. A rat in DnD 5e has an Intelligence score of 2, a Wisdom of 10, and a Charisma of 4. For context, full grown adult human has an intelligence of 10, a wisdom of 10, and a charisma of 10. In real world terms, this means a dnd rat and a dnd human are equally smart, with a human having a much better memory and social skills.