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Now of course, being pacted to a fiend IS a pretty big deal. It means they're basically a fiend's minion. And damned to Baator unless they get out of it.
But there are going to be people who act on first instinct when they see someone.
He's technically not a tiefling after the change, but he's basically had the essence of the hells grafted onto him. He doesn't behave any differently as far as I know, and he's not compelled to lawful evil behavior either.
Not true. The councilor whatever in waukeens rest does ask Wyll wtf happened to him.
For example, Tieflings were originally viewed poorly by the general populace because of their diabolical inheritance; while Devils and their patrons (those above even them) are renowned for being purely malicious, conniving. Evil. As in every circumstance—barring the very, very rare exception depending on the DM running the campaign—pacts with fiends never, ever go well for you. So for Wyll to be transformed into a Devil which are overtly known not to be trustworthy and are dangerous to make deals with, it is a huge deal. You can't trust a Devil's word, there's always a hidden caveat behind every syllable and they're always after something that will ultimately screw you over in ways that are permeable.
Karlach puts it plainly that Devils always win, and the vast majority of the time, they do. Making a pact is a huge gamble with Fiends especially. It's essentially an adage to the ol' folklore tale of selling one's soul to Satan (The Devil), once the transaction is complete you're condemned and there's no way out unless there is some sort of loophole or you're saved by a greater power - and that's rare in D&D, because Devils are very intelligent. They even have an entire currency in the Hells called "Soul Coins" and if you've figured it out, they're literally infused with the souls of mortals.
In short;-
Wyll being turned into a Devil - at least physically - ruins his reputation. It's a punishment. It ruins his image as that of a hero. People are afraid of him, and he even comments on them turning away from him, avoiding him, or running away from him, simply due to the common knowledge that Devil's are evil.
i do find it funny because most devils are true to there words.
even in this game there is absolute no lies being told or false information being given by any of the devils.
That's because the greatest lie is the truth for them. Raphael is never actually straight with you, not for one instance. You essentially have to interrogate him. Spoilers Yurgir turns out to be a runaway servant of Raphael who wants to kill him, and the pact requirement he had with him was that the only way he could kill Raphael is if he slew the last Dark Justiciar in the Gauntlet of Shar, who Raphael intentionally turned into a Rat so that he'd never find him. Turning Yurgir against Raphael significantly weakens him in the House of Hope. You can actually find and kill this Sharran Justiciar in the Gauntlet of Shar, which gives you the option to convince Yurgir to turn against Raphael.
It also turns out Raphael wants the Crown of Karsus, which would enable him to overthrow the Archdevils (including the god Asmodeus who is essentially Lucifer) and take over the Nine Hells. Which is very bad, you get a really bad outcome because of this.
And worse for those who knows he was human.
Obvious devilish influence. Warlock powers. So... yeah. Not looked upon favourably.
Incorrect. When in Baldur's Gate, if Wyll is in your party when you try to go certain places, he will chime in and claim to be the son of Duke Ravengard, which the guards will then laugh at him and his horns.
the whole ordeal the writers made of Raphael is pure nonsense tanar'ri and baatezu would never ever unite. and shows the writers have no respect for the lore.