Baldur's Gate 3

Baldur's Gate 3

View Stats:
victorvnv Sep 8, 2023 @ 3:49pm
Savage attacker feat for ranged ?
I am trying to build a Bard/ rogue and am trying to see if skipping a feat and adding 2 levels warrior for action surge is better than going 8 bars and picking savage atacker instead .

As with 8 levels of bard and the gloves of bardic inspiration I will have 6 total inispirarions per short rest allowing me to do 8 attacks a turn , 10 with haste.

That would mean with savage attacker I will roll 8-10 times extra per turn which should net more damage overall .

But I am not sure if the feat works with ranged weapons as I don’t see such build anywhere and most people just say to get action surge instead .

Anyone tried this ?
< >
Showing 1-9 of 9 comments
Doomvora Sep 8, 2023 @ 3:50pm 
Savage attacker only works for "melee weapon attacks" according to its description.
Last edited by Doomvora; Sep 8, 2023 @ 3:51pm
victorvnv Sep 8, 2023 @ 3:57pm 
Originally posted by Doomvora:
Savage attacker only works for "melee weapon attacks" according to its description.
“ When making weapon attacks, you roll your damage dice twice and use the highest result.”

It say “when making weapon attacks” not “mele weapon attacks”

Is it a typo ?
Muffanzo Sep 8, 2023 @ 3:59pm 
Originally posted by victorvnv:
Originally posted by Doomvora:
Savage attacker only works for "melee weapon attacks" according to its description.
“ When making weapon attacks, you roll your damage dice twice and use the highest result.”

It say “when making weapon attacks” not “mele weapon attacks”

Is it a typo ?
"When making melee weapon attacks, you roll your damage dice twice and use the highest result."
also to add, ranged flourish isn't supposed to be able to target the same target twice.
Last edited by Muffanzo; Sep 8, 2023 @ 4:01pm
victorvnv Sep 8, 2023 @ 4:04pm 
Originally posted by Muffanzo:
Originally posted by victorvnv:
“ When making weapon attacks, you roll your damage dice twice and use the highest result.”

It say “when making weapon attacks” not “mele weapon attacks”

Is it a typo ?
"When making melee weapon attacks, you roll your damage dice twice and use the highest result."
also to add, ranged flourish isn't supposed to be able to target the same target twice.
Interesting, in the official bandits gate feats site it didn’t say “melee” Gona check it in game to see.

I guess I will have to get the warrior 2 levels then. Pity as I don’t like to 3 milticlass but I don’t see any other feats to help this build
jonnin Sep 8, 2023 @ 4:20pm 
It would be a bit OP to have a roll 2 take highest skill on bows ON TOP of a flat +10 damage from sharpshooter... ?? I am not sure such a thing is acceptably balanced on ranged damage which already negates enemy so much (move/shoot/move and never take a hit strategy)... But that is just my 2 cents on it. Lots of stuff that is unbalanced works, so ... maybe :)
victorvnv Sep 8, 2023 @ 4:27pm 
Originally posted by jonnin:
It would be a bit OP to have a roll 2 take highest skill on bows ON TOP of a flat +10 damage from sharpshooter... ?? I am not sure such a thing is acceptably balanced on ranged damage which already negates enemy so much (move/shoot/move and never take a hit strategy)... But that is just my 2 cents on it. Lots of stuff that is unbalanced works, so ... maybe :)
To be honest you have to see what my monk/ rogue can do in 1 turn without any of that. 22-44 damage from a single fist attack, 44-88 from fists of fury , on top of being able to stun multiple targets a turn and having the best mobility there is..

My Bard at lvl 7 feels like a whimp compared to my monk at that level, barely having 50% hit chance on average while my monk that level had like 90%…

And to fully utilize such build I need the gloves of bardic inspiration which gimps me on using hellfire gloves for extra damage or other amazing gloves .

A warrior can have both Great weapon master plus savage attacker and also do 8-10 hits a round so again I don’t think it’s THAT much more powerful than other builds
victorvnv Sep 8, 2023 @ 4:36pm 
Ok just double checked and in game is sais “melee “ . On the oficial site it doesn’t say so that’s why I got confused .
jonnin Sep 8, 2023 @ 11:06pm 
Originally posted by victorvnv:
Originally posted by jonnin:
It would be a bit OP to have a roll 2 take highest skill on bows ON TOP of a flat +10 damage from sharpshooter... ?? I am not sure such a thing is acceptably balanced on ranged damage which already negates enemy so much (move/shoot/move and never take a hit strategy)... But that is just my 2 cents on it. Lots of stuff that is unbalanced works, so ... maybe :)
To be honest you have to see what my monk/ rogue can do in 1 turn without any of that. 22-44 damage from a single fist attack, 44-88 from fists of fury , on top of being able to stun multiple targets a turn and having the best mobility there is..

My Bard at lvl 7 feels like a whimp compared to my monk at that level, barely having 50% hit chance on average while my monk that level had like 90%…

And to fully utilize such build I need the gloves of bardic inspiration which gimps me on using hellfire gloves for extra damage or other amazing gloves .

A warrior can have both Great weapon master plus savage attacker and also do 8-10 hits a round so again I don’t think it’s THAT much more powerful than other builds

yes, there are other equally broken things. tavern brawler should not double the hit chance, that is broken.

but the monk and warrior ARE at least in harms way to do their thing, at some risk of being damaged if anything lives. The ranged guy can exploit the move/shoot/move to stay out of LOS while butchering everything. I dunno. Several things feel broken, not sure that justifies piling more on top of it -- its unclear if some of these interactions are fully intended (whether badly thought out in 5e or badly implemented here, either way)

bard... this incarnation is in the top couple of takes on the class, even if its not a dps monster. The class is all over the place over time and implementations, from worthless to godly.. I remember one version your song regen HP over time, so everyone was always full health every fight start. The D&D online one, it can solo content meant for 3 or 4 people easier than most anything else. Older versions, its that scrub that kills a goblin, starts to do his victory dance, and realizes the other players all killed 8 apiece. Some of the alternate takes like swashbuckler were reasonable. This version... lacks something when it comes to simply killing stuff, which is 95% of the game.
Last edited by jonnin; Sep 8, 2023 @ 11:15pm
CorwynCorey Sep 8, 2023 @ 11:17pm 
Originally posted by victorvnv:
My Bard at lvl 7 feels like a whimp compared to my monk at that level, barely having 50% hit chance on average while my monk that level had like 90%…

And to fully utilize such build I need the gloves of bardic inspiration which gimps me on using hellfire gloves for extra damage or other amazing gloves .

A warrior can have both Great weapon master plus savage attacker and also do 8-10 hits a round so again I don’t think it’s THAT much more powerful than other builds

Your bard at level 7 is a level 7 CASTER class. They also have a massive number of skills and other uses... but unless you went college of swords.. which puts them on an equal footing in most ways with things like dual wielding scimitars etc, and armour, in addition to their full caster quality spells... or they went college of valour, with the sword and board method (and a great bard based finesse longsword easy to have found by then)..

If they really feel that much worse to you than the monk, maybe you arent using them right?
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 8, 2023 @ 3:49pm
Posts: 9