Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
play barbarian till level 5 or 6. take berserker one, take heavy weapon master. nothink will be able to touch you for teh whoel act 1. at lvl 6 or 7, dual to a Paladin, and lvl it to 2,
any Oath will do doesnt matter. spells do not matter either you only need slots to spam Smite skill every time you atack. Alwa<ys use reckless attack whenever possible.
after you hit 3 paladin, respec to 7 paladin/3 barbarian and just spam smites. thats when you get divine protection which is the best ability in 5e as a paladin, and while respeccing take heavy armor and put dex to 10 char to 12 min and all teh rest STR. for teh rest of teh game lvl paladin only till u hit toal lvl of 12
the above is by far the most OP combo in the game atm
By the way, rangers don't have to have a pet or familiar, those are optional choices for subclass and one particular class feature and you can just pick among the others (which are honestly better anyway).
If you want no magic, and lots of attacks with weapons the obvious choice is a fighter. They get all weapon and armor proficiencies and late in the game a third attack per attack action. You can always dual wield melee (and even hand crossbows) to generate a bonus action attack as well.
Another good option is good old fighter. Champion in particular doesn't really need to do much besides attack and can pick up bonus fighting styles for both bows and dual wield easily and gets to critically hit more often.
You will want to adjust your default stats as fighter since they assume you want more strength than dexterity, but they can absolutely be good archers.
Ranger. I know you've said that you're not interested, but you can play a ranger in this game without ever summoning a familiar or anything of the sort.
As a ranger you get to specialise in a fighting style of your choice which includes dual wielding or archery.
The Hunter spec gives you extra damage when you attack a target that has already lost health, meaning that if you're dual wielding, your second blow will proc the extra damage. The Gloomstalker spec gives you insane first round power if you manage to ambush your enemies.
The third spec, Beastmaster, is the one that would revolve around pets.
You can later multiclass into rogue and take either the assassin or thief specs.
Assassin would give you guaranteed crits against creatures that you've surprised, so this pairs very well with Gloomstalker.
Thief would give you an extra bonus action which you can use to attack with your offhand weapon, as you mentioned dual-wielding.
But DO realize you will actually be learning and playing MULTIPLE classes as your companions are played *just like you* in terms of how they play and their complexities. And you will be playing them as well as yourself.
Not easy mode in BG3 as far as learning classes goes.
With the Urchin background to do the traps and open the locks
You can spec a fighter to be expert in whatever fight style you want - dual wield or ranged and you will have a few options as you progress to have multiple figuring styles.
So you can do archery or dual wield at first then add the other option later on and be good in both dual wield and longbow.
You will have acess too many feats so you can build it the way you like and also they have many different mele and ranged atacks .
If you just want a simple straight forward char, warrior is your safest bet
Champion specifically being the maximally simple subclass. "Human champion fighter" is about as simple as 5E can get.
You'll be able to respec out of it if you find it too simple to the point of boring.
Champion gives you better crit chance, better jumping and half skill proficiency with physical skills you are not proficient in, can't get any more simpler than that.
Rogue can also be a fairly decent archer, not too many skills since they mostly have passives, thief subclass has the leasts skills to keep track on.
If you want the mechanical edge a Wood Elf, Gith or Zariel Tiefling probably works marginally better.
Lae'zel and Karlach, with shadowheart respecced as a war cleric for melee stuff.