Baldur's Gate 3

Baldur's Gate 3

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magattatou Sep 8, 2023 @ 9:53am
It's tough being a Necromancer
All the other Necromancers get nicer, unique creations.

Where's my giant undead flesh golem?
My Crawling Claw?
Undead armored doggy?
A good ol' abomination?

One of the very few Necro-specific lines is to yell at Balthazar about how your the superior necromancer as he stands there with the giant "brother" he made next to him, while the best you can create at that point is a couple ghouls. Somebody who, at level 8, managed to either attain lichdom or something very close like it.

I feel like there was a missed opportunity even, with Second Marriage to scale with the level of whoever it is bound to. (And why is the dialogue surrounding this so wonky? I can't just decide not to tell her I have the wand and then use it once she goes away.) Can't do anything with the giant undead incubation alter in the Illithid Colony either.

There's a suspicious lack of direct talk about lichdom. A method that could get around the whole tadpole-in-head issue; don't have to worry about turning into an illithid if your soul is already bound to an object (phylactery) that can be transferred to one's favorite fleshbag of the day.

Even if I was interested in quantity over quality, it appears that the Necromancy of Thay spellbook just lets anyone read it and gain its power, including the undead party member with a whole 13 Int. I know of rothe who have better brains.

Hard times.
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Showing 1-6 of 6 comments
Scheneighnay Sep 8, 2023 @ 9:59am 
Fatty Boombalatty in act 2 stole the last flesh golem and ate the rest
oddball Sep 8, 2023 @ 10:01am 
Necro lets you double the number of undead and makes them better idk its pretty good if you have enough bodies. The real challenge is the bodies, I was having to cart the dang things around because so many enemies don't drop useful ones and all your zombos/ghouls/etc go poof if you take a sleep
I didn't choose the Necro life, the Necro life chose me!
info Sep 8, 2023 @ 10:06am 
I tried too but the necro path is non-existant here, just like the monk-assasin path, no such thing apart from a monk with a few trinkets disguised as a ninja, but Necro...c'mon it is a staple of base classes, I also got stuck on the ghouls top neco of thay stage, top of the line and it is quite puny. Shame.
CorwynCorey Sep 8, 2023 @ 10:06am 
Since you do not HAVE a Manual of Creating Flesh Golems, it is fairly irrelevant.

You also do not have the 60 days needed, really. In game mechanics, you can sure... but in concept waiting 2 months makes that kinda ridiculous... and obvious why you cant find that loot.
As for lichdom, that needs level 9 spells... kinda outside of the purview of this game. WAY beyond most campaigns in the tabletop even.

(edit) Even the 5e variant rules only STARTS once the caster gains level 6 spells... and can take centuries. "Wizards, Druids, and Bards might bargain for the knowledge from powerful fiends, demons, or gods while Clerics and Warlocks might possibly receive the knowledge from their benefactor after undertaking a perilous journey. Knowledge of the ritual is divided into three parts; the phylactery, the potion, and the invocations of power. All three parts must be known in order to begin the ascension into lichdom. The missing knowledge makes itself known via the existing knowledge, so knowing at least one part of the ritual assures that you know of the two other parts you require. Obtaining all three parts of the ritual at once is possible, but rare." - from the 5e variant rules. It takes TIME... and isnt't something we have within the narrative. But something you might consider as "things I would, in character, plan for my future..."
Last edited by CorwynCorey; Sep 8, 2023 @ 10:15am
magattatou Sep 8, 2023 @ 11:20am 
Originally posted by CorwynCorey:
Since you do not HAVE a Manual of Creating Flesh Golems, it is fairly irrelevant.

You also do not have the 60 days needed, really. In game mechanics, you can sure... but in concept waiting 2 months makes that kinda ridiculous... and obvious why you cant find that loot.
As for lichdom, that needs level 9 spells... kinda outside of the purview of this game. WAY beyond most campaigns in the tabletop even.

(edit) Even the 5e variant rules only STARTS once the caster gains level 6 spells... and can take centuries. "Wizards, Druids, and Bards might bargain for the knowledge from powerful fiends, demons, or gods while Clerics and Warlocks might possibly receive the knowledge from their benefactor after undertaking a perilous journey. Knowledge of the ritual is divided into three parts; the phylactery, the potion, and the invocations of power. All three parts must be known in order to begin the ascension into lichdom. The missing knowledge makes itself known via the existing knowledge, so knowing at least one part of the ritual assures that you know of the two other parts you require. Obtaining all three parts of the ritual at once is possible, but rare." - from the 5e variant rules. It takes TIME... and isnt't something we have within the narrative. But something you might consider as "things I would, in character, plan for my future..."

Explain Balthy, Lady Lucretius, the Apostle of Myrkul. All the necro/wizard laboratories that have the books still there and even in some cases a summoning/creation circle already set up.

If only we knew of a few devils that wanted to make deals with us....

Larian clearly isn't sticking to the D&D rules, so why expect them to?
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Date Posted: Sep 8, 2023 @ 9:53am
Posts: 6