Baldur's Gate 3

Baldur's Gate 3

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How do you get all party members to jump at once?
When I micromanage, some come back across. Likewise, another question, if I try to pick a lock - does it just use the best party members stats/etc.?

Thanks in advance!!!
Originally posted by Estevan Valladares:
Originally posted by Ryan Dorkoski:
When I micromanage, some come back across. Likewise, another question, if I try to pick a lock - does it just use the best party members stats/etc.?

Thanks in advance!!!

Well, lets put it this way: That is the reason anyone who really understands the stage of AI in general has no doubts it wont go anywhere near singularity anytime soon.
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Showing 1-15 of 16 comments
Hawke Sep 8, 2023 @ 9:51am 
The uncontrolled party members usually jump automatically (if they can make the jump without taking damage) when following the controlled character, whose jumps must be explicitly ordered.

If you try to pick a lock, the controlled character's skill is used. Considering D20, anyone with Sleight of Hand and Thief Tools can open locks at the beginning when the DC are around 10-15.
Ryan Dorkoski Sep 8, 2023 @ 10:47am 
Thank you!
Hawke Sep 8, 2023 @ 10:49am 
You are welcome.
Just in case, the Thief Tools get "consumed" (destroyed) only on failed attempts and there are alternative ways to open locked objects, from breaking them (RMB => Examine to see the resistances) to casting Knock.
ravenn1977 Sep 15, 2023 @ 8:48am 
I recently stumbled across this easy work around to jumping when I realised all of my character always jump if they've all come to a stop prior to ordering the jump. So controlled character walks up to jump point and wait until the other 3 come to a stop then jump.
RatBag Sep 15, 2023 @ 8:51am 
They just jump togeather if you have them chained togeather :)
Ryan Dorkoski Sep 15, 2023 @ 8:52am 
Originally posted by RatBag:
They just jump togeather if you have them chained togeather :)

Mine would only sometimes. It seemed about half the time I would have to micromanage with linking and unlinking. It was actually why I stopped playing, to be honest.
FoxFox Sep 15, 2023 @ 8:53am 
If you want to micro-manage, press"g" to ungroup your party, so they stop following each other automatically.
Empath demon Sep 15, 2023 @ 8:59am 
Jump range could be conveyed more clearly by the interface for all party members at the same time when jump is selected in a chained group. I don't have any idea whether it would be technically practical though.
Crom Sep 15, 2023 @ 9:03am 
small advice

Laezel is best lockpicker.
SotiCoto Sep 15, 2023 @ 9:06am 
Originally posted by Hawke:
The uncontrolled party members usually jump automatically (if they can make the jump without taking damage) when following the controlled character, whose jumps must be explicitly ordered.
And if they can't make the jump... which they absolutely couldn't in 100% of the attempts I made (because my main character is a monk and has insanely high mobility by design, and I use potions to triple his jump range)... they just... stay where they are... It is quite a pain. Part of the reason why I decided to ditch the party entirely.
Last edited by SotiCoto; Sep 15, 2023 @ 9:06am
ravenn1977 Sep 15, 2023 @ 11:20am 
Originally posted by SotiCoto:
Originally posted by Hawke:
The uncontrolled party members usually jump automatically (if they can make the jump without taking damage) when following the controlled character, whose jumps must be explicitly ordered.
And if they can't make the jump... which they absolutely couldn't in 100% of the attempts I made (because my main character is a monk and has insanely high mobility by design, and I use potions to triple his jump range)... they just... stay where they are... It is quite a pain. Part of the reason why I decided to ditch the party entirely.

By not being able to make the jump I mean because of their stats. Following what I describe above will resolve the follower jumping issue completely until they patch it.
Beytran70 Sep 15, 2023 @ 11:21am 
Originally posted by FoxFox:
If you want to micro-manage, press"g" to ungroup your party, so they stop following each other automatically.

Adding to this, you can also enter turn-based mode at any time which lets you precisely control them and then resume once you've gotten everyone where you want them.
Gregorovitch Sep 15, 2023 @ 11:26am 
Party jumping is occasionally janky and sometimes companions can get left behind for no real reason. If you select the companion left behind all the others will immediately jump back to join them. So the trick is to temporarily unchain the party until you've got everybody across when this happens.

As for locks, no, it doesn't select who's best at it. You have to do that.
Simbolic Sep 15, 2023 @ 11:39am 
Like Hawke said but keep in mind each members jump distance. Depend on athletics, acrobats and strength. Which can make you jump further, so if you have a higher amount and jump a great distance they won't be able to repeat the action. If not as high as you with those stats. Would need to buff them before hand with any spell that extends a characters jump range.
Last edited by Simbolic; Sep 15, 2023 @ 11:40am
Izlude Sep 15, 2023 @ 11:41am 
Originally posted by Ryan Dorkoski:
When I micromanage, some come back across. Likewise, another question, if I try to pick a lock - does it just use the best party members stats/etc.?

Thanks in advance!!!

1. pray
2. get mad when that doesnt work
3. try using a mod that adds flight to all characters since surely then they cant refuse to follow over short gaps
4. tear your hair out because even that doesnt fix companions deciding they just wanna stand there
5. click on character and try to make them jump
6. Swear loudly at the screen because when you switched to the other character all other 3 party members jump over to where that character is
7. After calming down realize that for every jump you have to ungroup the party then make every character jump individually
8. Spend several hours wondering why they made micromanaging companions worse than the old Ultima games ever did
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Date Posted: Sep 8, 2023 @ 9:44am
Posts: 16