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This might be the source of your confusion.
Other than that, I'm not sure what the issue could be, other than a skill that is not correctly used in the preview window.
Luckily the 5e damage system is very simple and there should be little to no room for confusion if you just pay a little bit of attention.
There are bugs on weapon proc display still, I have stopped worrying about it and just test under battle, if you dual wield for example, if you wield unwield the same weapon on the same hand quickly, it'll toggle different values in a cycle that change over time and makes no sense.
The number on the sheet is the base weapon damage without additions... ie it doesnt include the fire damage on the Everburning sword, for example.
The numbers on the weapon will even include the conditional damage as well ...which often does not apply because it is conditional. the numbers on the sheet are just the base weapon damage, by skill and abilities. Always applied damage.
But also — not just strength. Say for finesse weapons, you need dexterity too. And the abilities vary somewhat depending on the weapon. Dexterity is an Ability Score and a key ability of Rogues, Rangers, Monks and other wielders of Finesse weapons.
Ok, this makes sense. Thank you.