Baldur's Gate 3

Baldur's Gate 3

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Hide Sep 8, 2023 @ 6:15am
Tactician difficulty poll: Did you really find it difficult?
Hey,

As a Larian games player, always in tactician, I can confirm (my opinion) that BG3 is by far the easiest game. Divinity, specially the last one is by far the hardest.

In Divinity I had to prepare for every fight, be tactic, reload many times, saves between fights, etc. In BG3 (almost finished it) I still didn't found a difficult fight. Didn't prepared the party or builds, no reloads, no saving in battle, no nothing...

What do you think?
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Showing 16-30 of 157 comments
DonPete Sep 8, 2023 @ 7:20am 
the first 4 or 5 levels are a nightmare. After that is where we start to get all that sweet gear that starts making things much smoother.
info Sep 8, 2023 @ 7:26am 
Tactician mode is a joke.
But on that note, I want to see the system's roll result, I often get in 20 rolls 5 1's...the random math Larian has must be from a different reality.
SirKingJof Sep 8, 2023 @ 7:27am 
Like some others have said, on tactician the early game is genuinely difficult in most fights, your hp pool is too small to take more than a couple hits and a couple of unfortunately timed misses can really cost you.

Once you get to level 5 then it really levels out, it doesn't become easy but the harshness of the early levels falls away and it becomes fairly straight forward. You can still have individual members focused down because you get hit so hard but you have the tools to bounce back.

Early on the fake paladin hunting Karlach is particularly nasty for bursting you down, at that point no one has the hp to take his back to back smites. I've done that fight multiple times with different characters and have had him outright kill a character twice before we did anything, as in dead and need a revivify. Once you get through the burst though he has nothing you can't handle.

The real easing of difficulty actually comes from the over abundance of magical items if you fully complete areas. doing every side quest really loads you up with gear, can't really balance around that. You've got to make side content feel worthwhile but when there's a lot of it people doing all of it break the difficulty curve.
Jon Sep 8, 2023 @ 7:30am 
Originally posted by Rex:
Levels 1-4, yes.
Levels 5+, no.

1-4, had to use tactics, consumables, and rely on the surprise round.
5+ I could just auto attack and win. Barely any 'gimmick' fights where you had to solve a puzzle. Gyrm golem and Avatar of Death are the only two off the top of my head that had special mechanics.
Pretty much this and to be fair didn't see any real difference and if you've already played on normal it's even easier, you just have the one save, that's really it.
Dr. Xorin Sep 8, 2023 @ 7:31am 
Playing on tactician for the first playthrough back in august without having perfect information on the fights or gear progression - yes. Now with near perfect information on fights and gear - no, it is more of a "time penalty" you put on yourself since the element of surprise is gone.

Still fun to play on tactician in multiplayer, where other peoples chaos is something you need to adapt to alot or get a game over.
mutantspicy Sep 8, 2023 @ 7:36am 
Originally posted by SirKingJof:

The real easing of difficulty actually comes from the over abundance of magical items if you fully complete areas. doing every side quest really loads you up with gear, can't really balance around that. You've got to make side content feel worthwhile but when there's a lot of it people doing all of it break the difficulty curve.

This. I will agree by act 3 there are so many powerful items that your stats barely matter at times. So yeah, all the people who have had ideas on how to make the game harder. That's easy imo. get rid of potions of speed, get rid of potions of cloud giant strength, get rid of magic item that give 22 strength or 22 con, etc. Also, a lot of the power gamer types, are simply killing that first merchant at the druid grove and taking his gear giving them a massive advantage during early game.
Teehetki Sep 8, 2023 @ 7:39am 
Originally posted by mutantspicy:
Originally posted by Scheneighnay:
Barely started a group tactition run.
First impression is that everyone is getting one-shot by everything at the start.
Balanced is closer to actual DnD specs, These kids that come on here and brag about the game being easy, aren't actually playing Dungeons and Dragons. They are gaming, they are finding exploits, they making powerbuilds utilize the broken multiclass system, they are killing and stealing everything that isn't nailed down to get the best items. They aren't actually putting a party together and playing DnD like a roleplaying game, they are approaching it like its dark souls or something. And that's fine to play that way, I just find it interesting these kids have to dunk on 5e when most people think of it as a casual game.

This is pure gold, if you check builds from youtube, all are just for damage, not for playing this game. It is nice to make one of your team mates just for killing, but if you make every one like that, you miss half (or even 2/3) of the game (And this was generous oppinion). I ♥♥♥♥♥♥♥ hate these videos that make tiers to different things, like skills, etc. Or those "how to build this class", jesus. This game is not that hard if you know how to play turn based game. But because of hype this game atracted lots of people that like ARPG more. I'm old and like this kind of games really much, i grow with games like this, and my reaction speed is not like it was back in the day, so this is something in long time that i can play and not overwhelmed by kids.
Giganx Sep 8, 2023 @ 7:46am 
Basically once you get to level 4 and get access to feats the difficulty starts to mellow out, depending on your class. Frenzy Barbarians, for example, get pretty busted pretty fast. By level 3 you have permanent advantage and 2 attacks per turn.

I have myself as a standard melee Barb with GWM and Karlach as a throwing barb with returning pike and tavern brawler. That's enough damage and accuracy to murder most early fights. Then I have shadowheart as a thief/cleric, who's job is mostly to cast Bless, sneak attack and not get hit, and Wyll who's basically just more ranged support.

Tactician Act 1 has been pretty easy with that setup.

Early level Paladin, however, is useless. 1 attack at a low to hit, very limited access to advantage, barely any spell slots and smite only tickles for an additional 10 damage. Anyone who wants to play a Martial class my advice is to start as a Frenzy Barb and just respec at 5.
Scheneighnay Sep 8, 2023 @ 8:35am 
Originally posted by mutantspicy:
Originally posted by Scheneighnay:
Barely started a group tactition run.
First impression is that everyone is getting one-shot by everything at the start.
Balanced is closer to actual DnD specs, These kids that come on here and brag about the game being easy, aren't actually playing Dungeons and Dragons. They are gaming, they are finding exploits, they making powerbuilds utilize the broken multiclass system, they are killing and stealing everything that isn't nailed down to get the best items. They aren't actually putting a party together and playing DnD like a roleplaying game, they are approaching it like its dark souls or something. And that's fine to play that way, I just find it interesting these kids have to dunk on 5e when most people think of it as a casual game.
10/10 analysis

Also just confirmed our host had karmic dice enabled
Veylox Sep 8, 2023 @ 8:47am 
I went in fully expecting to get slaughtered considering DoS 2's tactician is brutal early unless you know every trick in the book.

Turns out I steamrolled the game blind without trying and without knowing anything about dnd rules, so clearly tactician is easier than usual. Haven't done act 3 yet though

Didn't abuse anything either, saved the tiefflins, didn't kill the druids, the only people I wiped were the giths because they attacked first, and I don't think I've seen merchant loot in there. The game is just easy, and people should probably play tactician if they want the "slightly harder than normal" setting

The game isn't gonna disappear just because it's easy, no point in insulting OP with coping comments like "oh yeah you play the game wrong you should do builds that deal no damage lol"

No. That makes no sense. If you have to purposefully do terrible builds for a game to be difficult, it's not. Period.
Last edited by Veylox; Sep 8, 2023 @ 8:54am
Stealthy Mike Sep 8, 2023 @ 9:08am 
Im playing with the tactician+ mod, with lethal AI and + 100% hp increase, along with a scaling (on level) that goes up to +7 to all saves, rolls, AC, for enemies. Game is actually challenging now. Yurgir slapped me around for 5-10 rounds before i managed, and the githyanki creche was a nightmare. It also lessens the power creep you achieve in act 3, cause the mobs scale better and hit harder/more. The lethal AI mod makes bosses and mobs use their consumables more (like throwables and potions) and focus your weaker characters more.
Considering trying a hardcore playthrough next with the mods.
Volatility Sep 8, 2023 @ 9:28am 
I started a Tactician playthrough. The very first encounter vs the 3 intellect devourers, I had to reload twice. They start off zapping me from range and 1 guy would be down before I got a turn. I figured Tactician was going to be damn near impossible. But after that, it gets easier the moment you start leveling. It's not AS easy as Balanced, and your characters take more of a beating. My wizard gets taken out frequently, but I'm able to win the fights. I'm only at level 5, but based on others experiences, it does sound as though Tactician is harder in the beginning than later.
Greb Sep 8, 2023 @ 9:32am 
In the early game, yeah. Like, the initial Grove stuff and its surrounding areas.

Once I got my feet planted firmly, got equipment suited for each class, had a nice backlog of stuff (and had enough money to respec appropriately AND rob all 12 Hirelings of their gear - which is a steal by the way, for 1200 gold you get like 12 crappy potions, 12 resurrection scrolls and quite a chunk of basic gear to gear up with or use as vendor trash lol, can really help out in the early game).

Early game was hell and required careful positioning and strategy, not to mention my food situation was really limited, couldn't afford to keep eating the 80 supplies cost for camping.

After I got established though, game doesn't really feel difficult. I'm not sure what the differences are between Balanced and Tactician, honestly. With DoS2 it added more to fights which instantly makes it an essential choice of difficulty, but I dunno about BGIII yet. If it doesn't add anything to fights then it might not even be worth it lol.
Loot Sep 8, 2023 @ 9:34am 
Most difficult encounter in Tactician is the brain things after the Nautiloid. They get freaking psy beams of doom, which they don't have in Balanced. Only change I noticed that made me have to change strategy.
Rance-sama Sep 8, 2023 @ 9:34am 
Originally posted by mutantspicy:
What do I think? I think you are lying.

No the game is not easy. It could be if you're one of those who constantly respecs, meta games, and lets be clear. Easy mode or cheat code for this game is kill all the merchants and take their stuff, and you end up with all the most powerful items and yes the game becomes easy at that point. Yes you don't actually have to plan or think when you have all the best items in game. This is the case for every game ever made. So no going murder hobo and bragging about how easy the game is, sorry man not impressed at all.
have u tried uhhhhhhhhhh git gud?
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Date Posted: Sep 8, 2023 @ 6:15am
Posts: 157