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But on that note, I want to see the system's roll result, I often get in 20 rolls 5 1's...the random math Larian has must be from a different reality.
Once you get to level 5 then it really levels out, it doesn't become easy but the harshness of the early levels falls away and it becomes fairly straight forward. You can still have individual members focused down because you get hit so hard but you have the tools to bounce back.
Early on the fake paladin hunting Karlach is particularly nasty for bursting you down, at that point no one has the hp to take his back to back smites. I've done that fight multiple times with different characters and have had him outright kill a character twice before we did anything, as in dead and need a revivify. Once you get through the burst though he has nothing you can't handle.
The real easing of difficulty actually comes from the over abundance of magical items if you fully complete areas. doing every side quest really loads you up with gear, can't really balance around that. You've got to make side content feel worthwhile but when there's a lot of it people doing all of it break the difficulty curve.
Still fun to play on tactician in multiplayer, where other peoples chaos is something you need to adapt to alot or get a game over.
This. I will agree by act 3 there are so many powerful items that your stats barely matter at times. So yeah, all the people who have had ideas on how to make the game harder. That's easy imo. get rid of potions of speed, get rid of potions of cloud giant strength, get rid of magic item that give 22 strength or 22 con, etc. Also, a lot of the power gamer types, are simply killing that first merchant at the druid grove and taking his gear giving them a massive advantage during early game.
This is pure gold, if you check builds from youtube, all are just for damage, not for playing this game. It is nice to make one of your team mates just for killing, but if you make every one like that, you miss half (or even 2/3) of the game (And this was generous oppinion). I ♥♥♥♥♥♥♥ hate these videos that make tiers to different things, like skills, etc. Or those "how to build this class", jesus. This game is not that hard if you know how to play turn based game. But because of hype this game atracted lots of people that like ARPG more. I'm old and like this kind of games really much, i grow with games like this, and my reaction speed is not like it was back in the day, so this is something in long time that i can play and not overwhelmed by kids.
I have myself as a standard melee Barb with GWM and Karlach as a throwing barb with returning pike and tavern brawler. That's enough damage and accuracy to murder most early fights. Then I have shadowheart as a thief/cleric, who's job is mostly to cast Bless, sneak attack and not get hit, and Wyll who's basically just more ranged support.
Tactician Act 1 has been pretty easy with that setup.
Early level Paladin, however, is useless. 1 attack at a low to hit, very limited access to advantage, barely any spell slots and smite only tickles for an additional 10 damage. Anyone who wants to play a Martial class my advice is to start as a Frenzy Barb and just respec at 5.
Also just confirmed our host had karmic dice enabled
Turns out I steamrolled the game blind without trying and without knowing anything about dnd rules, so clearly tactician is easier than usual. Haven't done act 3 yet though
Didn't abuse anything either, saved the tiefflins, didn't kill the druids, the only people I wiped were the giths because they attacked first, and I don't think I've seen merchant loot in there. The game is just easy, and people should probably play tactician if they want the "slightly harder than normal" setting
The game isn't gonna disappear just because it's easy, no point in insulting OP with coping comments like "oh yeah you play the game wrong you should do builds that deal no damage lol"
No. That makes no sense. If you have to purposefully do terrible builds for a game to be difficult, it's not. Period.
Considering trying a hardcore playthrough next with the mods.
Once I got my feet planted firmly, got equipment suited for each class, had a nice backlog of stuff (and had enough money to respec appropriately AND rob all 12 Hirelings of their gear - which is a steal by the way, for 1200 gold you get like 12 crappy potions, 12 resurrection scrolls and quite a chunk of basic gear to gear up with or use as vendor trash lol, can really help out in the early game).
Early game was hell and required careful positioning and strategy, not to mention my food situation was really limited, couldn't afford to keep eating the 80 supplies cost for camping.
After I got established though, game doesn't really feel difficult. I'm not sure what the differences are between Balanced and Tactician, honestly. With DoS2 it added more to fights which instantly makes it an essential choice of difficulty, but I dunno about BGIII yet. If it doesn't add anything to fights then it might not even be worth it lol.