Baldur's Gate 3

Baldur's Gate 3

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Elixir of Bloodlust should be nerfed
I'm playing on tactician, and i can use bloodlust elixirs everyday (effect on till a long rest) on my DPS focused character. Any battle is trivialized when i can last hit and earn more atacks. More often them not, my DPS kills every enemy in the first turn (alone), and in harder battles on the second turn.

It gets worse, the bloodlust elixir can be used together with haste potions and spells, turning my gloomstalker,rogue in a DPS machine with something like 10 atacks or more on a turn.

My pitch is simple, turn the Elixir of Bloodlust into a Potion of Bloodlust with 10 turns duration.
I hope that would make the Bloodlust efect rare enough to players use just on harder battles, and losing a bonus action inside combat.

Another alternative could be not stacking with haste effects.
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Beiträge 1630 von 39
Yasahi 7. Sep. 2023 um 11:24 
Ursprünglich geschrieben von DinoMight:
yea why dont you intentionally gimp yourself and leave us alone
we didnt come up with anything strong/gamebreaking so you should be punished for your success

thats the logic youll get from people here

Everyone and their mother knows that stacking Haste and Elixir of Bloodlust on a class with multiple attacks is extremely strong. Some people make those builds specifically to be able to nuke any of the bosses in one turn with a single character.

The OP not liking it is no reason to remove it from everyone else. Especially when all they need to do is stop using it. They'll be happy and the rest of us will be happy Smite spamming with 10 attacks per turn.
I think I only managed to find/make 4 elixirs of bloodlust over the course of the whole game. So it's usefulness is already balanced by it's rarity.
Silyon 7. Sep. 2023 um 11:29 
Ursprünglich geschrieben von Gracey Face:
Ursprünglich geschrieben von Elazul:

It does work. When thrown potions have a splash effect. To hit multiple people they have to basically be shoulder to shoulder though so it's only really good out of combat.

They don't though. Heal potions don't even effect characters unless you aim them for them (though if you roll a miss they still apply the heal for some reason) and do not heal anyone other than the aimed for character and some times do not even heal the named for character. And every other potion does nothing, just gives you a "Potion of Speed takes 2 blunt damage" message in the combat log.

+1, potions do not splash. Even if two or more people are in the little splash radius area, only one person is actually affected. Chucked enough healing pots at downed party members to know this as a fact.

What they might be thinking of are the Haste grenades, which leaves a lingering cloud that applies the effect to everyone that passes through it. And the materials for those are RARE, unless you're deliberately farming merchants you're basically never going to be carrying more than 3 of them at a time.
Ranpo 7. Sep. 2023 um 11:30 
Ursprünglich geschrieben von DinoMight:
Ursprünglich geschrieben von Darkaiser:
Here's a novel idea: Don't use the damned thing and let the rest of us play how we want to play.


its not very novel, and it aint even smart lol
Do you even know what novel means?
Ursprünglich geschrieben von HandyVac:
I think I only managed to find/make 4 elixirs of bloodlust over the course of the whole game. So it's usefulness is already balanced by it's rarity.
There's a merchant you get access to in the myconid village who sells the ingredients you need for hill giant and bloodlust elixirs, as well as just selling them outright. She's pretty farmable.
theres a lot of OP ♥♥♥♥ in the game mate. Arrows of many targets, gunpowder arrows, wall of fire, action bonus buffs and potions, and some of the level 5-6 spells are just too much. Makes the game a cakewalk on tactician
Never used :steamhappy:
Lariat literally doesn't care about gameplay.

BG3 is a cinematic experience.
Ursprünglich geschrieben von Silyon:
Ursprünglich geschrieben von Gracey Face:

They don't though. Heal potions don't even effect characters unless you aim them for them (though if you roll a miss they still apply the heal for some reason) and do not heal anyone other than the aimed for character and some times do not even heal the named for character. And every other potion does nothing, just gives you a "Potion of Speed takes 2 blunt damage" message in the combat log.

+1, potions do not splash. Even if two or more people are in the little splash radius area, only one person is actually affected. Chucked enough healing pots at downed party members to know this as a fact.

What they might be thinking of are the Haste grenades, which leaves a lingering cloud that applies the effect to everyone that passes through it. And the materials for those are RARE, unless you're deliberately farming merchants you're basically never going to be carrying more than 3 of them at a time.

Potions do in fact splash, it might be working right for you due to whatever reason but it works 100% of the time for me. Why do you think EVERY tips/tricks/beginners guide mentions it?
Ursprünglich geschrieben von Silyon:
Ursprünglich geschrieben von Gracey Face:

They don't though. Heal potions don't even effect characters unless you aim them for them (though if you roll a miss they still apply the heal for some reason) and do not heal anyone other than the aimed for character and some times do not even heal the named for character. And every other potion does nothing, just gives you a "Potion of Speed takes 2 blunt damage" message in the combat log.

+1, potions do not splash. Even if two or more people are in the little splash radius area, only one person is actually affected. Chucked enough healing pots at downed party members to know this as a fact.

What they might be thinking of are the Haste grenades, which leaves a lingering cloud that applies the effect to everyone that passes through it. And the materials for those are RARE, unless you're deliberately farming merchants you're basically never going to be carrying more than 3 of them at a time.

If you don't think potions splash, put one on the ground, stand 3 characters as close as you can get them around it, and shoot it with a bow and arrow.
Why do people call nerfs for stuff they feel is too strong in a non pvp game, when can just not use it.

I dont even see it as too strong. All elixers persist until long rest. This is like complaining about using a mod.
Silyon 7. Sep. 2023 um 12:11 
Ursprünglich geschrieben von The Custodians of The Cosmos:
Potions do in fact splash, it might be working right for you due to whatever reason but it works 100% of the time for me. Why do you think EVERY tips/tricks/beginners guide mentions it?

Ursprünglich geschrieben von Naamtar:
If you don't think potions splash, put one on the ground, stand 3 characters as close as you can get them around it, and shoot it with a bow and arrow.

Then one of us is bugged, and weighing personal experience against "trust me bro" I'm inclined to think it's you guys. Splash effects on non-grenades sounds like an exploit anyway.

Incidentally, did you know that you can toss a healing potion at nothing and it'll leave a puddle of healing vapors where it lands, as a terrain effect? And that the terrain will vanish the moment someone walks on it and gets healed? Same idea as your "Splash" effects, I'd say.
Zuletzt bearbeitet von Silyon; 7. Sep. 2023 um 12:12
last time i check this is a single player game were we can choose however we like to play it not an mmo were every tryhard needs to go on forums and rant ''nerf this op thing''
Ursprünglich geschrieben von Silyon:
Ursprünglich geschrieben von The Custodians of The Cosmos:
Potions do in fact splash, it might be working right for you due to whatever reason but it works 100% of the time for me. Why do you think EVERY tips/tricks/beginners guide mentions it?

Ursprünglich geschrieben von Naamtar:
If you don't think potions splash, put one on the ground, stand 3 characters as close as you can get them around it, and shoot it with a bow and arrow.

Then one of us is bugged, and weighing personal experience against "trust me bro" I'm inclined to think it's you guys. Splash effects on non-grenades sounds like an exploit anyway.

Incidentally, did you know that you can toss a healing potion at nothing and it'll leave a puddle of healing vapors where it lands, as a terrain effect? And that the terrain will vanish the moment someone walks on it and gets healed? Same idea as your "Splash" effects, I'd say.

The guy that created the game, did an interview, even giving an example saying how potions splash in an encounter.
Dropped a potion on the ground, let a hammer fall on it that took out themsellf and the enemy at the same time. The hammer broke the potion, instantly revived the person cause the potion splashed on them.

Literally from the director himself saying potions do splash.
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Geschrieben am: 7. Sep. 2023 um 11:01
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