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Ein Übersetzungsproblem melden
Everyone and their mother knows that stacking Haste and Elixir of Bloodlust on a class with multiple attacks is extremely strong. Some people make those builds specifically to be able to nuke any of the bosses in one turn with a single character.
The OP not liking it is no reason to remove it from everyone else. Especially when all they need to do is stop using it. They'll be happy and the rest of us will be happy Smite spamming with 10 attacks per turn.
+1, potions do not splash. Even if two or more people are in the little splash radius area, only one person is actually affected. Chucked enough healing pots at downed party members to know this as a fact.
What they might be thinking of are the Haste grenades, which leaves a lingering cloud that applies the effect to everyone that passes through it. And the materials for those are RARE, unless you're deliberately farming merchants you're basically never going to be carrying more than 3 of them at a time.
BG3 is a cinematic experience.
Potions do in fact splash, it might be working right for you due to whatever reason but it works 100% of the time for me. Why do you think EVERY tips/tricks/beginners guide mentions it?
If you don't think potions splash, put one on the ground, stand 3 characters as close as you can get them around it, and shoot it with a bow and arrow.
I dont even see it as too strong. All elixers persist until long rest. This is like complaining about using a mod.
Then one of us is bugged, and weighing personal experience against "trust me bro" I'm inclined to think it's you guys. Splash effects on non-grenades sounds like an exploit anyway.
Incidentally, did you know that you can toss a healing potion at nothing and it'll leave a puddle of healing vapors where it lands, as a terrain effect? And that the terrain will vanish the moment someone walks on it and gets healed? Same idea as your "Splash" effects, I'd say.
The guy that created the game, did an interview, even giving an example saying how potions splash in an encounter.
Dropped a potion on the ground, let a hammer fall on it that took out themsellf and the enemy at the same time. The hammer broke the potion, instantly revived the person cause the potion splashed on them.
Literally from the director himself saying potions do splash.