Baldur's Gate 3

Baldur's Gate 3

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How do YOU play multiplayer? I'm curious...
Like I said, I'm curious...

I'm currently in a 4-man co-op session and we laid a few ground rules out first to try make things smooth (I'll post them at the end in case anyone is interested); with that said, I was wondering how others out there approached multiplayer.

I think the first Act is really well designed for co-op, but once you reach the third Act, I can foresee it becoming a huge mess.

Do you keep everyone together; everyone listening in on every, single NPC dialogue?
Do you use the voting system for the dialogues, then follow the consensus?

Does everyone wonder off and do their own thing, then just report back for combat?

What ground rules have you established (if any)?

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Here are the ground rules we set:

1) We only play when all 4 of us are available and only then we play as long as is until someone needs to leave

2) We appoint a team leader that governs the pace of the game. If the team leader pings to regroup, then everyone should muster.

3) Players are free to explore within an area but are not to venture off alone into new/unexplored areas

4) Looting is free for all. Grab what you can and what you want. In addition backpacks remain unlocked, but you must ask before taking something.

5) We don't allow backseat gaming. In combat, each player makes their own combat decisions, but of course advice or conveying what you plan to do is encouraged.
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I don't, but your rules seem nice.
Zuletzt bearbeitet von Crystal Sharrd; 7. Sep. 2023 um 9:29
Generally the right thing to do is decide on a party. Pick your classes.

Rogues should be a bit more respectful to the group i.e. ask before they pick pocket/unlock/do their thing; since they can fail and helping them out i.e. talking/distracting is good team-play.

Combat is generally a light discussion with others i.e. I'll take care of X. The boss fights require some level of coordination.

Running off and doing your own thing can be helpful but often is annoying.
I play with rule 1, 2, 3, 4 (but we generally give items that are better than those currently equipped to their respective characters, ex : missile snaring gloves get given to the person with the highest DEX) and 5.

Generally speaking I've played enough of the game where I just let the person that hasn't been "the face" be the face (so they can experience all the dialogue via their choices) and just vibe with instruments while they talk to npcs and lead us around, accepting whatever options they choose and rolling with the punches (we typically end up in fights with guards a lot because of it).

I don't bother listening in on every dialogue since I've blasted through the game several times. We do the whole voting thing but we encourage the speaker to pick whatever option they want. We typically wander off and group up when we want to move on to a new area, sometimes we do fights on our own but generally "hold the fight" on our turn if it looks like we can't win it on our own.

Basically, the way I play is practically the same as an NPC companion but with combat AI.
Zuletzt bearbeitet von Doomvora; 7. Sep. 2023 um 9:38
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Beiträge 13 von 3
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Geschrieben am: 7. Sep. 2023 um 8:53
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