Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
fighter 2 for action surge
paladin 2 for divine smite
monk 1 for unarmoured defence or 2 for movement
barb for rage 1-3
bard 2 for jack of all trades 3 for expertise
rogue 1 for expertise
just a few examples
Like 5 min Vids on how so you can check them. Really helps...
True, but I wanted to pick the minds of the Steam Community.
Like the theorycrafting in other CRPGs like Owlcat's Pathfinder games is very popular on Steam Community.
Rogue 3 Thief subclass for Fast Hands (extra additional action)
Sorcerer 2 for metamagics
Wizard 1 + 16 int + a full caster class like a cleric to get at least 4 wizard spells of any levels
Wizard 2 (transmutation) + cleric 3 + rogue 1 = camp medicine / alchemist expert and camp buffer
Barbarian 3 Bear wild heart = tank
Fighter champion 3 = crit build
Tempest cleric 2 for Destructive Wrath
https://baldursgate3.wiki.fextralife.com/Destructive+Wrath
....
Starting stats: Feat at 4 goes into Cha and Wis
Str: 10
Dex: 10
Con: 12
Int: 14 (+1)
Wis: 13
Cha: 17 (+2)
Fighter - 1 - (Dueling) gets all armors + shield, small self heal (needs to be taken first)
Warlock - 3 - (Archfey + Pact of Blade) gets Eldritch Blast for ranged (main attack) uses Pact for when melee unavoidable (can use spell slots [lvl 2] for casting bard spells
Bard - 5 - (Lore) - for ritual buffs and battle control (sleep. laughter, mockery) Extra inspiration at 5th level and refresh on short rest
Not decided where to put the last levels, might go into bard for the extra feat at 8.
drac sorc 6 gets you the extra damage
I think you are overthinking this. The level where you split depends on what it was you wanted from each class and whether it all fits. Try to avoid using classes only for basic feats like armor use or weapon use and focus on strong things like extra attacks or unique offerings.
No disagreement from me, i'm just saying its something to take into consideration. Fighter 6 indeed does get you an extra feat, assuming you want 6 levels of fighter ;)
Some of the stronger multiclass combos I've found:
1 Fighter Level allows you to use any armor or weapon so if you find that one really cool knife/sword/helmet, you can likely use it.
2 Fighter levels grants you Second Wind for a self-heal and Action Surge and who doesn't like going twice?
1 Rogue level grants Sneak Attack and more skills which are always good for martial (i.e. folks who rely on weapons).
2 Rogue levels grants you Cunning Action which changes Dash, Hide and Disengage into Bonus Actions for you.
1 Cleric level grants access to their subclass and some of the best low-level buffs in the game.
2 Wizard levels grants access to their subclass and a pretty broad range of spells.
These are what are referred to as 'Dips' because you're only going 1-2 levels into another class so the price isn't so high. Many folks like to MC with Fighters because they get an additional Feat at level 6 so not getting the one at 12 doesn't hurt so bad.
In the case of many classes, getting to level 5 grants another Attack and that's always a good thing.
Something else to remember is that the whole point of playing is to have FUN. If your idea of fun is playing the Bard/Rogue with 2 levels in Fighter, then go for it. The fact that we can respec for cheap means that we're free to experiment.