Baldur's Gate 3

Baldur's Gate 3

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BearD Sep 7, 2023 @ 6:47am
Where is FSR 2.0?
The title says it all, the game is very unoptimized, it runs like crap and fsr 1.0 doesnt help. Did devs lie about implementing fsr 2.0?
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Showing 1-12 of 12 comments
Orion Invictus Sep 7, 2023 @ 6:48am 
Where did the devs mention FSR 2.0?
BearD Sep 7, 2023 @ 6:52am 
Originally posted by Orion Invictus:
Where did the devs mention FSR 2.0?
Larian Studios has confirmed it's working on FidelityFX Super Resolution (FSR) 2.2 support in Baldur's Gate 3—a much needed upgrade for anyone gaming on an AMD, Intel, or older Nvidia graphics card.

The developer in an earlier blog post confirmed the upgrade to FSR 2.2 is expected to happen "closer to September 6", the date when the game is set to launch on PlayStation 5.
lollars Sep 7, 2023 @ 6:54am 
Originally posted by BearD:
Originally posted by Orion Invictus:
Where did the devs mention FSR 2.0?
Larian Studios has confirmed it's working on FidelityFX Super Resolution (FSR) 2.2 support in Baldur's Gate 3—a much needed upgrade for anyone gaming on an AMD, Intel, or older Nvidia graphics card.

The developer in an earlier blog post confirmed the upgrade to FSR 2.2 is expected to happen "closer to September 6", the date when the game is set to launch on PlayStation 5.
is expected to happen "closer to September 6", that the part you need to read again
TwoArmedMan15 Sep 7, 2023 @ 7:16am 
There's a mod available on the Nexus that replaces the nvidia DLSS DLL with a FSR2 DLL. I've tried it, and it works for AMD cards if you use the included registry file to trick the game into thinking you have an RTX card. It looks pretty good; however, it makes the UI a bit blurry because it also upscales the UI, since it's not a proper in-engine implementation of FSR2.
02+01 Sep 7, 2023 @ 7:45am 
Originally posted by TwoArmedMan15:
There's a mod available on the Nexus that replaces the nvidia DLSS DLL with a FSR2 DLL. I've tried it, and it works for AMD cards if you use the included registry file to trick the game into thinking you have an RTX card. It looks pretty good; however, it makes the UI a bit blurry because it also upscales the UI, since it's not a proper in-engine implementation of FSR2.

What version of the CyberFSR are you using? I don't get blurry HUD elements but I get blurry game overall. Specially when there moving foliage or the character in idle animation. I get this waving noise that is really annoying.
SkacikPL Sep 7, 2023 @ 7:47am 
The joke is FSR won't help you much in majority of the scenarios in the game since it's heavily CPU bound.

Unless magically core logic starts scaling/threading better, only option to anyhow improve it would be DLSS 3 Frame Generation or FSR3 which specifically target CPU bottlenecks.
And yet for some reason they decided to not include FG and go for FSR2 instead of 3.
hannibal_pjv Sep 7, 2023 @ 9:05am 
FSR 3.0 was not a thing when they decided to make FSR 2.x support one day. So that is why FSR3.0 is not coming. They would have to rewrite the game engine for that. Too much work.
And I am sure that they have much more important things to do than FSR 2.x at this moment.
The game is CPU limited, so FSR 2.x does not make graphic faster... well FSR and FSR 1.0 are about as fast in anyway. The FSR2.x would make the game look better compared to FSR1.0 but when the game is CPU limited, it is better to not use FSR at all in this game to get the same speed and better image quality... So... FSR 2.x = useless in this game, unless your GPU is potato. I have 5700XT and am still more bottle necked by CPU (I have 5800x3d that is really fast in this game) that by GPU...
Dr Cthulhu Sep 11, 2023 @ 8:45am 
Originally posted by SkacikPL:
The joke is FSR won't help you much in majority of the scenarios in the game since it's heavily CPU bound.

Unless magically core logic starts scaling/threading better, only option to anyhow improve it would be DLSS 3 Frame Generation or FSR3 which specifically target CPU bottlenecks.
And yet for some reason they decided to not include FG and go for FSR2 instead of 3.

I tried the FSR 2.0 mod on my 1080ti and it does help, in act 3 I went from 35fps on average to 55fps, which was great because 35fps average mean't I sink to 20fps constantly. The issue with the mod is it needs the Vulkan API so loading was slower, and then the mod kept crashing my game. FSR 1 doesn't really help and looks like Vaseline. So a official patch with FSR 2.x would be super nice. I wish I didn't have a 1440p monitor since it makes 1080p also look like vasoline and lowering settings doesn't really help much and after 100 hours is hard to look at.
Last edited by Dr Cthulhu; Sep 11, 2023 @ 8:48am
BearD Oct 25, 2023 @ 12:20am 
Bump?
LordOfTheBread Nov 3, 2023 @ 1:12am 
In the graphical options, just below FSR 1.0
Aldaris Nov 3, 2023 @ 4:14am 
Originally posted by Fellhaufen:
FSR 2.2 in Patch4

https://twitter.com/Cromwelp/status/1720110955906904339

https://www.reddit.com/r/BaldursGate3/comments/17m22am/fsr_22_patch_4/
The annoying thing is that it wasn't listed in the changelog. I've only just realised when I follow them in Twitter.
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Date Posted: Sep 7, 2023 @ 6:47am
Posts: 12