Baldur's Gate 3

Baldur's Gate 3

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Do strength stats serve any purpose for a rogue?
Please correct me if I'm wrong but as it concerns damage - is it only DEX which contributes to the damage bonus for a rogue? I added a few STR points to my rogue (totaling 14) but his damage did not appear to go up. Maybe I am not understanding something here because when I hover over the STR stat the description says "Muscles and physical power. Affects your effectiveness with melee weapons." so I assumed it would help with damage output.

I know STR is needed for fighters and barbarians. But if DEX increases damage for rogue melee weapons, how do I increase the damage for the other classes druid, cleric, etc?

Also and way off topic - is the Adamantine Forge part of Act 1 or Act 2? What about the Githyanki Creche?
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Showing 1-13 of 13 comments
Doomvora Sep 6, 2023 @ 3:39pm 
Depends on the weapon, Rogues usually use finesse weapons so their dex modifier is used instead because it's typically higher, as a dex character the only benefit rogues get from str is shove distance, athletics checks (like jump distance and shove chance) and carrying capacity.

Weapons that don't have the finesse modifier scale with STR, finesse makes them scale with DEX (if higher)

Adamantine forge is Act 1, Creche is considered 1.5

Clerics and druids improve their damage by increasing their STR stat or using specific weapons (druids with quarterstaves can use shillelagh to add their spellcast modifier, which is WIS, to their weapon attacks)
Last edited by Doomvora; Sep 6, 2023 @ 3:46pm
PaloG Sep 6, 2023 @ 3:40pm 
Melee Weapons use STR normally and will continue using it regardless of the class. There's a specific category of weapons(Finesse) that use either STR or DEX, whichever is higher. A Rogue plays with Finesse weapons cause they are required to use Sneak Attack.

So while STR will not give you a battle advantage it does affect some other stuff like your carrying capacity and jump distance
Last edited by PaloG; Sep 6, 2023 @ 3:40pm
Natas Sep 6, 2023 @ 3:40pm 
If you use a none finesse weapon it will use your strength for attack rolls and damage.
RhodosGuard Sep 6, 2023 @ 3:43pm 
Rogues need to use Finesse Weapons to access sneak attack, but since Finesse Weapons use the higher of your 2 modifiers, you could theoretically go for a strength rogue.

The problem would be that Sleight of Hand and Stealth are dex based so a strength base rogue cant really depend on stealth.

STR is overall the less utilized ability score.
It decides Jump Distance, Carrying Capacity and Attacks with Weapons that dont have the finesse tag.

Dex influences:
AC, Initiative, Finesse Weapon Hit Chance, Finesse Weapon Damage, Ranged Weapon Hit Chance and Ranged Weapon Damage.

STR is mostly used if you multiclass into Rogue from a Fighter. Otherwise I'd say you're better off with Dex.

there are some fringe builds where neither stat is immensely important, but I dont think it'd be a help to get into those.
Scheneighnay Sep 6, 2023 @ 3:44pm 
Strength impacts jump distance, so you want at least 10 strength

Some gaps can't be cleared without 10 strength on a medium size character
Last edited by Scheneighnay; Sep 6, 2023 @ 3:45pm
Weapon damage isn't based on class, it's based on the weapon.

All weapons that do not have the Finesse tag use your Strength modifier.

Those that have the Finesse tag will use either your Strength or your Dexterity. whichever is higher.

Most people assume that if you're using a Finesse weapon, that you'll be using your Dex, since most Str only weapons tend to be better than Finesse weapons, however...there are rare cases where you might use a Finesse weapon when you have a higher Str than Dex.
Last edited by Pan Darius Cassandra; Sep 6, 2023 @ 3:47pm
Zoid13 Sep 6, 2023 @ 3:47pm 
Originally posted by Scheneighnay:
Strength impacts jump distance, so you want at least 10 strength

Some gaps can't be cleared without 10 strength on a medium size character
this
jump distance. its why astarion often disconnects from the group and stops following because he only has 8 strength and cant make a lot of simple jumps in the game lol
RhodosGuard Sep 6, 2023 @ 3:49pm 
Originally posted by Zoid13:
Originally posted by Scheneighnay:
Strength impacts jump distance, so you want at least 10 strength

Some gaps can't be cleared without 10 strength on a medium size character
this
jump distance. its why astarion often disconnects from the group and stops following because he only has 8 strength and cant make a lot of simple jumps in the game lol
Stockpile Fly Potions/Misty Step scrolls, use the misty step amulett/boots or teach a Wizard Jump (which they renamed enhance leap for some reason) (it's a ritual for some reason) and the whole jump distance problem can mostly be played around without wasting ability points on what you'd usually make a dump stat.
Zoid13 Sep 6, 2023 @ 3:55pm 
oh im well aware of how to overcome it without spending feat stats to increase it. was just answering OP's question :)
taking the Athlete Feat can be decent too because it covers the strength jump disparity as well as diving you dex
Echo2Omega Sep 6, 2023 @ 3:58pm 
Potion of Giant Strength if it really matters.
Gilmund Sep 6, 2023 @ 4:01pm 
Creche/Forge are ACT 1

For rogues it's DEX if you use finesse weapons (check the bottom of your weapon description to see what is a finesse weapon), if not finesses it's Strength

For other classes the main characteristics are for example:
Cleric is Wisdom
Warlock is charisma
Wizard is intelligence
And so forth

I'd suggest you open you spell book, you'll see the main spell char, the spell difficulty, spell difficulty (save dice of the ennemy) and the attack bonus for each of your character.
It also where you can switch learned spells on the move (a lot for wizards as they are able to learn them from scrolls).
So Gale will gain +damage on his casts with +INT
When he launches a spell, watch then efor each spell which characteristic is involved in attack (atack dice intel) and defense (vary).
When you attack, your enemy has to do a save in CON, or DEX, or STR, depending on the spell you're launching.
Last edited by Gilmund; Sep 6, 2023 @ 4:04pm
RhodosGuard Sep 6, 2023 @ 4:04pm 
Originally posted by Gilmund:
Creche/Forge are ACT 1

For rogues it's DEX if you use finesse weapons (check the bottom of your weapon description to see what is a finesse weapon), if not finesses it's Strength

For other classes the main characteristics are for example:
Cleric is Wisdom
Warlock is charisma
Wizard is intelligence
And so forth

I'd suggest you open you spell book, you'll see the main spell char, the spell difficulty, spell difficulty (save dice of the ennemy) and the attack bonus for each of your character.
It also where you can switch learned spells on the move (a lot for wizards as they are able to learn them from scrolls).
So Gale will gain +damage on his casts with +INT
When he launches a spell, watch then each of the specifics of your specifics casters spells to see which characteristic is involved in attack (atack dice intel) and defense (vary).
When you attack, your enemy has to do a save in CON, or DEX, or STR, depending on the spell you're launching.
Technically the Creche is part of Act 2. It's like, Act 1.5 because the game considers it distinctly a different region from Act 1 and Act 2 giving you a notice that you enter a different region whenever you faster travel to either side.
ShinronVaynex Feb 21, 2024 @ 5:48pm 
I'm thinking of doing my next Durge a STR rogue.
So I'll give you take on it.
1 fighter 11 thief.
Rogues getting a extra feat at lvl10.

I'm going 1 fighter for two weapon fighting. As for feat. Dual wield. API. Last one havent made my mind yet.

With dual wield, I'll have 3 attacks available. 1 main 2 off hand.
Using any one handed on my main. And a finesse on my off hand. Early in act one you can find weapons like acid flail. Which guarantee -2Ac with it's weapon skill. Setting them up for a follow up sneak attack.
Or I can throw people, which prones them. Then walks in for the sneak attack.

With str, proficiency and expertise, str if going though the roof. Ending up with 95 success rate of throwing people. Long jumps to navigate. And shoves to the abyss.
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Date Posted: Sep 6, 2023 @ 3:33pm
Posts: 13