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Weapons that don't have the finesse modifier scale with STR, finesse makes them scale with DEX (if higher)
Adamantine forge is Act 1, Creche is considered 1.5
Clerics and druids improve their damage by increasing their STR stat or using specific weapons (druids with quarterstaves can use shillelagh to add their spellcast modifier, which is WIS, to their weapon attacks)
So while STR will not give you a battle advantage it does affect some other stuff like your carrying capacity and jump distance
The problem would be that Sleight of Hand and Stealth are dex based so a strength base rogue cant really depend on stealth.
STR is overall the less utilized ability score.
It decides Jump Distance, Carrying Capacity and Attacks with Weapons that dont have the finesse tag.
Dex influences:
AC, Initiative, Finesse Weapon Hit Chance, Finesse Weapon Damage, Ranged Weapon Hit Chance and Ranged Weapon Damage.
STR is mostly used if you multiclass into Rogue from a Fighter. Otherwise I'd say you're better off with Dex.
there are some fringe builds where neither stat is immensely important, but I dont think it'd be a help to get into those.
Some gaps can't be cleared without 10 strength on a medium size character
All weapons that do not have the Finesse tag use your Strength modifier.
Those that have the Finesse tag will use either your Strength or your Dexterity. whichever is higher.
Most people assume that if you're using a Finesse weapon, that you'll be using your Dex, since most Str only weapons tend to be better than Finesse weapons, however...there are rare cases where you might use a Finesse weapon when you have a higher Str than Dex.
jump distance. its why astarion often disconnects from the group and stops following because he only has 8 strength and cant make a lot of simple jumps in the game lol
taking the Athlete Feat can be decent too because it covers the strength jump disparity as well as diving you dex
For rogues it's DEX if you use finesse weapons (check the bottom of your weapon description to see what is a finesse weapon), if not finesses it's Strength
For other classes the main characteristics are for example:
Cleric is Wisdom
Warlock is charisma
Wizard is intelligence
And so forth
I'd suggest you open you spell book, you'll see the main spell char, the spell difficulty, spell difficulty (save dice of the ennemy) and the attack bonus for each of your character.
It also where you can switch learned spells on the move (a lot for wizards as they are able to learn them from scrolls).
So Gale will gain +damage on his casts with +INT
When he launches a spell, watch then efor each spell which characteristic is involved in attack (atack dice intel) and defense (vary).
When you attack, your enemy has to do a save in CON, or DEX, or STR, depending on the spell you're launching.
So I'll give you take on it.
1 fighter 11 thief.
Rogues getting a extra feat at lvl10.
I'm going 1 fighter for two weapon fighting. As for feat. Dual wield. API. Last one havent made my mind yet.
With dual wield, I'll have 3 attacks available. 1 main 2 off hand.
Using any one handed on my main. And a finesse on my off hand. Early in act one you can find weapons like acid flail. Which guarantee -2Ac with it's weapon skill. Setting them up for a follow up sneak attack.
Or I can throw people, which prones them. Then walks in for the sneak attack.
With str, proficiency and expertise, str if going though the roof. Ending up with 95 success rate of throwing people. Long jumps to navigate. And shoves to the abyss.