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1.) Potions - Temporary or instant effects that can stack with one another. Ones that arn't "one and done" like healing potions will typically last ten turns, though some specific ones like Animal Speaking last until long rest.
2.) Elixirs - Long-term buffs that are mutually exclusive and last until your next long rest, unless overwritten by another Elixir or falling off from death.
3.) Grenades - Throwables like Alchemist's Fire or Spore Grenades.
4.) Oils - Temporary buffs able to be applied to weapons, that apply their effects on each melee hit over the next ten turns after application.
Yeah, but the UI doesn't show the potions' description. So for instance, you don't know what elixir of collosus does until you craft it and read it in your inventory.
Wonder if it was an oversight on the devs' end because it seems only logical to have all of the potions details listed prior to crafting it.
With that said, as someone else stated, just make the potion. Those resources aren't that precious. Play the game a few hours, it all becomes secondhand knowledge.
You can figure it out pretty easily though. Just remember the rule of three.
One thing to consider though is extracted ingredients can cannibalize other ingredients.