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It might just be a result of merging the D&D 5E rules with their engine, which doesn't appear to have gone perfectly. For example, getting into combat only applies the turn based system to people in combat. Everyone else in the world continues their lives as normal, which can lead to shenanigans happening.
The enemies aren't particularly smart about their turns either. You'll run into enemies that attack and then use their bonus action to apply poison to a weapon or something. Or attempt to shoot you with a bow at point blank range, and then use a shove to try and get some distance. Or throw an explosive that also impacts themselves.
AI deciding what to do a CPU thing, not GPU.
PF is real time with pause, sure you can play in turb-based mode but it wasn't intentionally designed for it.
Divinity original sin look beautiful but it is running intensively showing what you can see on the screen.
Do we know that for a fact? Because it might be unorthodox but not impossible to run such queries on the GPU.