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The combat is lots of fun, but you need indeed to get used to that. Once you figure out the basics it becomes a breeze, even on the hardest difficulty.
https://www.youtube.com/watch?v=BSLGMShwD-I
as for reaching people: liberal use of jump, and dont be afraid to give everyone a ranged/thrown weapon for when you cannot reach in time.
martial classes get more attacks per turn (and you can use speed potions to increase it further)
D&D is a game about responding to situations as you are presented with them, half the fun, imo, is recovering from a rough start or surprised fight.
for this in particular, dont just run into your enemies. Instead, try sneaking - that'll allow you to pre-position your team somewhat, and attacking from Stealth even gives you Advantage on the first attack.
A piece of advice that has ruined a lot of RPG players brains is 'conserving consumables'; if a battle seems at least a little bit tough, I recommend going ahead and using your resources.
You can also use things like 'dash' or 'jump' actions to get closer to the enemy, or use ranged attacks. If none of those really help, just throw something at them. There's a lot of throwables in the game.
Use spells ranged weapons ranged throwing items etc etc
This may help you out in quite a lot of situations if you are having trouble.
That's 5e baby. It's garbage compared to 4e.
yea. 3.5e is the golden child, so much so it spawned Pathfinder.
5e then came around, and grew insanely popular mostly due to Critical Role's significance. They brought DnD to the "mainstream." (even though it STILL is kind of niche).
I'm not an active tabletopper, but the DnDers at my local hobby store all hated 4e, like how Warhammer Fantasy players hate Age of Sigmar.
im not much of a P&P player anymore, as scheduling is hard, but man 4e was the hardest for that, combats were so health tanky and took forever.