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Divinity, Divine Divinity, and Divinity: Ego Draconis are action-RPGs with 1 playable character, instead of a party. The depth of interactions was mostly lower. Dragon Commander is an RTS with dialogues. The advisers and the wife could count as companions.
You will feel at home in the interface and world and combat strategy, but find the character building mechanics very different, is the best way I can describe it.
Dos2 is not hypersexed. I don't recall full nudity nor pushy 'just got out of prison and ready for some' companions.
Edit. It is also different between D:OS1 and D:OS2. E.g. armour and CC.
I disagree on this, I beat all 3 games on tactician and they were very similar in difficulty. You could do a lot more cheap tricks in divinity and abuse much more mechanics, such as teleport.
Honestly it's more confusing if you do because 2 appears to rewrite every concept and character in every previous game that pops back up
It sort of has classes. But nothing like D&D. Each skill (like, say, grow a pair of wings and fly around in combat) belongs to a 'class' (in this case, the polymorph specialist) but you can allocate points to learn skills from several 'classes' much more easily than multiclassing in D&D. Its more like skyrim, where you can be good at a half dozen things at once, but eventually specialize in a couple that define your role in combat (tank, support, whatever).
Magic is NOT like D&D with a bajillion spells. Spells are just a skill you have, like any other, and most are simple (set that guy over there on fire) or (summon a giant demon here) or (heal my buddy). Its not at all complicated -- D&D, even neutered 5e, has far more details.
They're mostly pretty straightforward though and the system is a lot friendlier to just jump into.
You pick abilities like aeromancy, warfare, necromancy and then they let you learn skills like shocking touch, battle stomp, mosquito swarm. Once you pick a ability there aren't a ton of skills with it though, usually a few attack spells or the like and some situational things
And skills only have a cooldown, no long resting and stuff.