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But this isn't diablo, its D&D. The hordes are not low end enemy, they are as good as you and often outnumber you as well, so ... well ... the name says it all: tactician ... you need superior tactics. You can do to them what they do to you, in spite of their AC buff you can reduce their AC (slow, acid, whatever) and get advantage etc. The problem is that a lot of the tactics in this game are extremely cheap/cheesy, like strategic barrel planting.
+5+5+1 is +11, which means roll 9+ to hit, or equivalently 60% chance. Not 75%.
Tactician gives +2, making it 70%. And that can be commonly modified back down to 60% if you make use of high ground.
Of course, a lot of enemies don't actually have a +11 to hit. In fact the overwhelming majority of enemies in act 1 do not and are well short of that mark.
19AC is much easier to get in BG3 than in tabletop, due to there being no restrictions on weapon swapping and getting the bonus from a shield even when you have your ranged weapons equipped, combined with the ubiquity of enchanted +1 and +2 items available almost immediately on starting the game.
For example you can grab a +1 breastplate which is 17AC for a character with a 14 dex score (which you can respec any character to) the moment you get to the druid's grove. Any human, half elf, martial class (except monk), cleric or druid can then add a shield for +2 to be at 19 before you've fought more than half a dozen easy battles. Then you have the shield spell, warding flare etc. to add on top.
With the respec system there's no long term penalty for taking a 1 level dip for armor and shield proficiencies either.
I wish more enemies had higher AC on tactician. I felt like only ONE enemy had a really high AC in this game and I liked that enemy because suddenly SH's invoke duplicity was finally useful.
Like others have also said, turn off karmic dice. I think it's dumb on Larian's part to have that on by default -_- I had that turned off from the very start.
Do you have karmic dice off like a million people suggest in this thread? Or are you just ignorantly ignoring things? It seems like it has to be the latter since you think AC 15 and AC 21 offer no difference. That's probably why you can't keep your tank alive.
So, AC matters but you're going to be missing a lot more than the enemies are.
Enemies on harder difficulty adds at least +2 to that, but players often have better armour then monsters as well.
It hasn't affected enemies since something like patch 4 of early access. That's years, if anyone is paying attention.