Baldur's Gate 3

Baldur's Gate 3

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Is druid grove quest timed?
I want help tieflings stay and rescue that druid but i would like to explore those ruins from trader journal first. So can i do that or should i rescue Halsin first?
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Showing 1-15 of 15 comments
Doomvora Sep 6, 2023 @ 2:58am 
Yes, just refrain from long resting too many times.
Yes, but the time is based on long rests and moving to an area like The Mountain Pass, where you'll be prompted with a warning.

Galsin is near the final quest to do in Act 1. Ruins is one of the first.
nuther Sep 6, 2023 @ 2:59am 
No you can do Blighted Village, then go north and south of it before going west to the Goblins.
Agony_Aunt Sep 6, 2023 @ 3:02am 
As long as you stay in Act 1 and don't do anything to trigger the attack on the Grove (like agreeing to help with the attack), then you can rest as much as you want.

One area that is time limited is the Grymforge. If you rest more than once or twice there there will be a rebellion and when you return from camp the whole place will be empty and you'll miss out on the quests there (grumbles in 4 wizard party that requires long rests after every couple of fights).
Don't kill me Sep 6, 2023 @ 3:34am 
Apparently there are 32 quests that can be missed through long rest. Some of them trigger the "timer" when you talk to certain NPCs (such as the Druid Grove) and some are triggered by just being near the area (such as the collapsed building where the Duke was first captured)
I learned the latter the hard way, by heading up to see it, then long resting. The fire was out and the office lady was dead.
Teyloune Sep 6, 2023 @ 3:37am 
Of course the people in the burning house are gonna die, if you decide to watch it burn down instead of helping.

I did pretty much all other act one quests before I went to get Halsin and I had no issues at all. If you move to a different area, where the game tells you that quests will move forward if you leave, and you leave, then of course the quests will progress without you.
Last edited by Teyloune; Sep 6, 2023 @ 3:39am
Agony_Aunt Sep 6, 2023 @ 4:07am 
Originally posted by Teyloune:
Of course the people in the burning house are gonna die, if you decide to watch it burn down instead of helping.

Ah, my Drow's favourite pastime!
Bread Sep 6, 2023 @ 4:17am 
Originally posted by Agony_Aunt:
Originally posted by Teyloune:
Of course the people in the burning house are gonna die, if you decide to watch it burn down instead of helping.

Ah, my Drow's favourite pastime!
I hope they roasted nicely
SMRT Sep 6, 2023 @ 4:17am 
10 long rests, you're fine.
Bread Sep 6, 2023 @ 4:19am 
Originally posted by Critisism Is Not Abuse:
10 long rests, you're fine.
Really? Thats generous
ZombieLover84 Sep 11, 2023 @ 1:37pm 
I do not think long rests even come into play, as long as you do not trigger the following:

Agree to help Goblins

Steal the Idol before the ritual is complete (this automatically starts fights between the Tieflings and Druids)

Or anything else that would obviously trigger hostilities (Killing Kagha or Zevlor)

If I am forgetting any obvious triggers, I apologize. But Long Resting has nothing to do with the Druid Ritual. It's making something happen THEN long resting that does it.
CorwynCorey Sep 11, 2023 @ 1:43pm 
No. This has been debunked many times.

Like all quests in this game, they rely on triggers. These triggers can, and usually are, based on where you go to make the trigger happen...
With some glaring exceptions..

Long resting is dangerous... but ONE long rest is the same as 30 long rests for this mechanic. Once a quest is triggered, IF it needs doing before a long rest it does not matter how MANY you do... one will fail it.
And you will KNOW if this is the case. When a quest like this comes up, it will alert you that, while walking about, your journal has a new quest.

READ IT. NOW.
If it implies urgency... do not rest. Investigate it before you sleep.

The Grove is not like that. This YouTuber debunked it thoroughly.

https://www.youtube.com/watch?v=kGbLSKtMkLk
Last edited by CorwynCorey; Sep 11, 2023 @ 1:46pm
Lust Sep 11, 2023 @ 2:52pm 
The only quests I can remember off hand that are actually timed and will fail upon long resting are...

1: Grove assault if you agreed to side with Minthara/Goblins. You do need to long rest to get the fight to start but if you long rest again before actually doing the battle at the gates it goes on without you present.

2: House on fire in act 1. If you long rest or even just let time pass after getting to the house the NPC inside will die so you won't see her again in act 2 or 3 if you don't save her as soon as you show up to the fire.

3: Saving Nere from the collapsed tunnel in Grymforge. If you try to long rest you actually get a pop-up from him saying he'll die because the quest is urgent.

4: Act 3 there is a quest about stopping the newspaper from printing a negative story about you, if you don't deal with the quest before long resting it auto fails and the vendors will like you a lot less making shop prices increase.

The only other thing that actually progresses quests automatically are the the pool at the bottom of the temple you get sent to after getting to Moonrise Towers. Once you go into that pool it cuts of your access to the majority of side quests and you can no longer travel back to the act 1 zones (mountain pass, underdark etc). Also going to act 3 cuts off access to act 1 and 2 completely.
Mitsurugi Jan 13, 2024 @ 6:20am 
Originally posted by Don't kill me:
Apparently there are 32 quests that can be missed through long rest. Some of them trigger the "timer" when you talk to certain NPCs (such as the Druid Grove) and some are triggered by just being near the area (such as the collapsed building where the Duke was first captured)
I learned the latter the hard way, by heading up to see it, then long resting. The fire was out and the office lady was dead.
Got a list of these quests and or how long the time is or where to find that info? When I search the answers are all over the place.
seeker1 Jan 13, 2024 @ 7:50am 
If you find out Florick is imprisoned in Act 3, I believe you have 5 LRs to rescue her before she is executed. Oddly, if you never even find out, there is no timer.

I've often wondered when Orin threatens to kill her kidnap victim, whether there is a timer before she does so. I don't THINK so ... some say it starts after killing grandpa Sar, but I don 't think I've seen that either.

I think the main "timer" for the Grove is don't go to the Mountain Pass. If you do without resolving things, the Grove will seal.
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Date Posted: Sep 6, 2023 @ 2:56am
Posts: 15