Baldur's Gate 3

Baldur's Gate 3

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Sneaky.. sneaky devs
They made it impossible to roll a nat 20 on the DC 99 save against the netherbrain. Just spent over an hour reloading and rolling with advantage (5+ rolls with advantage each reload because I've been stockpiling Inspiration) and I was able to come to the conclusion after over 100 advantage rolls that they literally coded this section to roll 19 or lower only, especially after watching several rolls land with either dual 19s. I get that you're not *meant* to succeed the saving throw, but even just having something in place for the possibility that a person rolls a nat 20 would be way better than what we got.

Why even bother with the saving throw and the "illusion of choice" if you're just going to railroad us so hard? Just give me the scripted scene without all this really uncouth subversion of one of the primary gameplay aspects, it ruins my immersion.

Tbh, the whole of act three felt hollow, with way more spelling and grammatical errors present and more dialogue lines not playing or cutting out halfway through as well. Really wish they'd just given us the ability to bug-hunt the later portions of the game, because between this and the forced update to Karlach's story it seems like they really needed the community's guiding hand.
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Showing 16-30 of 31 comments
Яeplicant Sep 5, 2023 @ 10:37pm 
Originally posted by Naamtar:
Heard rolling a Nat 20 removes like 20 HP from the boss and has a later affect.

Aye, getting all three rolls during that conversation, lowers it's HP by roughly 100.
Mizu Sep 5, 2023 @ 10:39pm 
Originally posted by DirectorHawke:
Originally posted by Mizu:
Your anecdote isn't enough to do anything except prove you have terrible luck, especially since you don't have footage of the attempt as proof you really spent an hour rolling with advantage trying to get a 20 and failed.
Bro, sincerely go kick a wall with a toothpick under your toenail. People with your contrived mindset are why games like this get lauded as being "perfect" in the first place and why we get left with underwhelming results.

I don't need to be recording every single little thing to prove that Larian has a ♥♥♥♥ RNG system and aren't above railroading us how they fit, I don't need to record 2-3 hours of me sitting there waiting for it to go through with loading everything over and over again when you can sit here running their code to get the same results I do; 70% of rolls are below 8 on the die, meaning you need stupid amounts of bonuses to make some of the most basic checks.

I am pretty sure there is nothing unreasonable about asking some random person I've never met to provide some sort of proof that Larian has gone in and rigged a roll that was previously not rigged (as I can prove with video evidence of people having rolled 20s on it before). Why do you think you are owed credibility that lets you be taken at your word on this matter, exactly?
Last edited by Mizu; Sep 5, 2023 @ 10:39pm
Gr00vy Sep 5, 2023 @ 10:53pm 
Originally posted by DirectorHawke:
They made it impossible to roll a nat 20 on the DC 99 save against the netherbrain. Just spent over an hour reloading and rolling with advantage (5+ rolls with advantage each reload because I've been stockpiling Inspiration) and I was able to come to the conclusion after over 100 advantage rolls that they literally coded this section to roll 19 or lower only, especially after watching several rolls land with either dual 19s. I get that you're not *meant* to succeed the saving throw, but even just having something in place for the possibility that a person rolls a nat 20 would be way better than what we got.

Why even bother with the saving throw and the "illusion of choice" if you're just going to railroad us so hard? Just give me the scripted scene without all this really uncouth subversion of one of the primary gameplay aspects, it ruins my immersion.

Tbh, the whole of act three felt hollow, with way more spelling and grammatical errors present and more dialogue lines not playing or cutting out halfway through as well. Really wish they'd just given us the ability to bug-hunt the later portions of the game, because between this and the forced update to Karlach's story it seems like they really needed the community's guiding hand.

Larian are bad GMs. This is well known.
Naamtar Sep 5, 2023 @ 10:57pm 
Last edited by Naamtar; Sep 5, 2023 @ 10:58pm
Myr Superion Sep 5, 2023 @ 11:02pm 
Yeah, it's actually how I survived that encounter. Here's my screenshot.
https://imgur.com/a/G9ANS98
Mizu Sep 5, 2023 @ 11:06pm 
Originally posted by Naamtar:
Here be some proof that it's possible.

https://youtu.be/KL1c7OAIsJc?si=cBnWE3agvG6HVx0p

https://youtu.be/cczeEDx4oAU?si=Z5aea73SLw0IBGCn


But, like, that was before the recent patches! We just have to trust them that this mechanic we know definitely used to let you roll a 20 is now rigged against 20s because they are a trustworthy person whose word we can believe with no evidence.
ez game ez life Sep 5, 2023 @ 11:07pm 
It basically does nothing besides lowering HP of final boss of roughly 10%. It's a fun gimmick, get over it... people in 2023 get offended by literally EVERYTHING.
Zero McDol Sep 5, 2023 @ 11:07pm 
Could be a 1% success rate.
ez game ez life Sep 5, 2023 @ 11:10pm 
Originally posted by Zero McDol:
Could be a 1% success rate.
It's exactly 5% because that's the cance of rolling a Nat 20 on a d20.
Cirrus Sep 5, 2023 @ 11:11pm 
Originally posted by DirectorHawke:
Originally posted by Cirrus:
Disable karmic dice.
Already disabled, hell the fact Karmic dice is even a thing should be a big red flag as to how *garbage* their RNG is.
What the? Karmic dice is not Larian invention. Other games have it also because rng is so rng and people like you do understand it.
Zero McDol Sep 5, 2023 @ 11:18pm 
Originally posted by ez game ez life:
Originally posted by Zero McDol:
Could be a 1% success rate.
It's exactly 5% because that's the cance of rolling a Nat 20 on a d20.
Ah. Well that's a 95% miss if it's tuned to the max. Meaning, not hitting d20 anytime soon, if ever (without cheats).
Dinonoms Sep 5, 2023 @ 11:18pm 
Well to be honest Larian is doing something that in general is considered bad DMing on most tables.

If you introduce a Nat 20 always succeed rule then also need the guts as a DM to say no when there is a danger that the roll might derail the story.

Either way you get called out as railroady
Mizu Sep 5, 2023 @ 11:21pm 
Originally posted by Dragon Belly Transport System:
Well to be honest Larian is doing something that in general is considered bad DMing on most tables.

If you introduce a Nat 20 always succeed rule then also need the guts as a DM to say no when there is a danger that the roll might derail the story.

Either way you get called out as railroady

Eh, I personally felt pretty satisfied with their decision to write it as 'you don't manage to enslave it but the effort of repelling your attempt damages the creature and now it has less HP when you fight it'.
ez game ez life Sep 5, 2023 @ 11:29pm 
Originally posted by Zero McDol:
Originally posted by ez game ez life:
It's exactly 5% because that's the cance of rolling a Nat 20 on a d20.
Ah. Well that's a 95% miss if it's tuned to the max. Meaning, not hitting d20 anytime soon, if ever (without cheats).
If you have four inspiration points it's a 25% chance.
Zero McDol Sep 5, 2023 @ 11:31pm 
Originally posted by ez game ez life:
Originally posted by Zero McDol:
Ah. Well that's a 95% miss if it's tuned to the max. Meaning, not hitting d20 anytime soon, if ever (without cheats).
If you have four inspiration points it's a 25% chance.
I mean, it's not bad, but you'll still be reloading for days trying to circumvent that 75% miss chance.
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Date Posted: Sep 5, 2023 @ 8:43pm
Posts: 31