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It also helps you don't need two weapon fighting to add your dex bonus to the offhand hand crossbow.
Either way Crossbows have always been broken because they don't have to be loaded with an action/bonus action.
That way you start out of combat, then add basically like 4 more attacks while in first round and then can action surge for even more attacks.
Yes:
https://www.youtube.com/watch?v=0ulkuCf-c1Q
https://www.youtube.com/watch?v=Bb7Jx8ogKfI
EDIT: tested the first one on tactical. At lvl 8 you're unstoppable...
I mean pressing a button in left hand or right hand wont change the damage :p
They shouldnt require the dual wield feat as they are light weapons, just the same as you can dual wield daggers. The only thing the feat will do is remove the damage debuff you get with the offhand.
With regards to the loading I do agree. On tabletop the bows are often better to use, or even thrown weapons because you avoid the reload requirement. BG3 got rid of that, for gameplay purposes probably, which results in them being even more potent.
You go thief cause they get an extra bonus action which means an extra shot with your offhand every turn.
The two-weapon fighting style ability (Fighters, Rangers, Bards) lets you add your ability modifier to off-hand attacks.
The dual-wielding feat lets you dual wield with any one-handed weapon you can find and gives you a +1 to AC.
In tabletop... even hand-waving away the Loaded and Ammunition properties, dual-wielding isn't supposed to grant a bonus action attack with ranged weapons regardless of feat. The rules on two-weapon fighting only apply to melee weapons. The light property on hand crossbows pretty much does absolutely nothing in any situation.
It is possible to get a bonus action with a ranged attack from two-weapon fighting, but it requires a pair of thrown melee weapons (and pretty much requires a pair of unusually powerful returning weapons if you're going to keep this up; even if you take Thrown Weapon Fighting Style or object interactions get waived ala BG3, mundane throwing attacks aren't going to keep up with a XBE+SS hand crossbow build).
after 3 in rogue to get thief you'd go something that gives you the extra attack feature - fighter isn't a bad choice for both action surge and archery fighting style.
That's my understanding of the handcrossbow build anyway, 3 in rogue(maybe 4 to get a faeat), 5 in fighter, then probably something else to further minmax the last 3-4 levels.