Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, bardic inspiration is another +1d8 at high levels
Aha! Good one. I just don't have the bard in the party, it seems. Oh well.
Proficiency +4
Expertise +4
Dexterity +5
Thieves gloves -Advantage
Guidance +1-4
Reliable Talent - Never roll below 10
+14-18 with advantage
Needs a 12 to hit a 30, can never roll under 10
Ability score +4 - +6 (+8 if strength)
+1d4 from guidance
+2 from the fungus people amulet buff (for persuasion)
Ect.
Anyway I think generally you need to think of DC 30 as the game gently nudging you to find another way