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50 is a very small sample.
you did 50 attempts, it is not a meaningful sample size to show the case
do it thousands of more times and you'll start to see a pattern.
Also if you just hover over the bottom right, it will tell you what goes into the calculation of the roll. It makes much more sense if you do this.
Even though you're rolling double the dice, the odds for each dice are the same and it's still possible to roll low on both.
But I have been suspicious about the dice system at times. I play light cleric a lot and the amount of times an enemy rolls a 17 or higher on their D20 attack die and I use warding flare to roll disadvantage on their die, they STILL roll a 17 or higher is ludicrous, like I have that happen at least 3-4 times PER fight.
and yes karmic dice is off.
I've save scummed with other fights to, and the results are generally fairly accurate when I'm the same level as what I'm fighting. I'm telling you, the game calculates level discrepancy but doesn't represent it in the displayed to hit.
it is simply armor class(or save) vs what you roll.
rng is rng.
I'm guessing you assume there isn't one because the displayed % to hit doesn't change based on level, but if you actually test higher level vs same level enemies you miss a lot more against higher level enemies with same AC.
RNG is only RNG when you're rolling an actual, physical dice. This is programmed RNG in a video game; it has layers of conditional code built around it. It's not really hard for me to believe this incredibly buggy game has buggy to hit.
Not to mention we humans have a natural cognitive bias towards noticing negative outcomes, and having a bad tendency of confirmation bias as well. So the better objective data we have, the better to weed that out.
if you are saying there is a hidden value that is being thrown around then YOU have to prove it.
you are falling for small sample bias, the odds of hitting a 90% hit on a lvl 20 vs a lvl 1 is 90%, every time.
your final argument of "oh but its not true random" also means nothing, the difference between true random and computer random is so infinitely small that you will functionally be unable to tell the difference, anyone with even a modicum of programming skill understands this.
but yes: prove your argument cause like, your trying to contradict the in game chatlog that states otherwise.