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Сообщить о проблеме с переводом
As long as you aren't playing on explorer difficulty, when you level up you should see an icon that looks like a crossed axe and hammer with a + above it. Click on that to multiclass.
In addition to their blast they have 2-3 very strong spells per short rest.
Don’t forget to always use bind pact weapon after every long rest as it resets after long rest and is easy to forget and the hammer from daemon in act 2 is the best weapon for that build until act 3
I felt the same. His intro was great, but from the inn fire, to moonrise towers, storywise he's my least favorite. Would love to see what he was before the rewrite.
Yes you can take Gale and rest after every big fight, but thats boring to me, I only long rest when I hit a wall
- stats: 17 cha, 16 con, 15 dex (2 feats to get to 20 cha)
- first level into warlock 2 / after that sorc 10
- +2 cha hat, Alfrias Quest robes (adds charisma again to dmg) and advantage ring from Moonrise Towers vendor (100% hit chance)
- can caste dual haste on himself and i.e. fighter (Lae'zel / Karlach)
- quicken spell for 6+ rounds to cast eldritch blast 3 times each round
- damage: one blast: 3 x (D10+6 cha + 6 robe) = 3x17,5 =~50 dmg, 3 blasts = 150 dmg in a single round (enough to kill multiple small enemies and even the highest bosses have only 400-666 hp)
If you want to go further multiclass into warlock 2 then sorc 7 and at last thief 3 to get another bonus action for another quicken spell -> 4 Blasts each round for about 6 rounds until arcane pts are running out = 200 dmg.
In EA he was in a (sorta) forced relationship with her, which creates an implied love triangle between Wyll, her and the MC if romance is pursued. She was captured and bid Wyll to save her or he'd essentially die. There's more to it than that, but that's the general gist of it iirc.
He can also attack twice if you give him Pact of Blade. Hes very decent hybrid fighter. I take him rather than gale after Level 10. After Level 5 I take sorcerer with Wyll (Draconic). I find Level 2 Warlock/Level 3 Warlock and Level 5 Warlock to be sweet spot for him (Id rather get the 18 Charisma ASI early for him).
Wyll is poorly buit with a stat spread that doesn't aid him in combat. He's also given Arms of Hadar which is an extremely lousy spell.
If you want to roll with what he's given I'd replace Arms with another spell on level. Command is a good one and hex is okay. If you want to follow the "Blade" theme take pact of the blade and at level 4 take medium armor master and up your dex by 1. This will put you at a 14 and you can easily get him up to an 18 AC and using his weapon with Charisma.
While doing that spend a spell slot on Armor of Agathys to give temp hit points and reflect damage. For high level spells take Misty step and pick your favorite. Shatter, Scorching ray, Invisibility, hold person, cloud of daggers.
For invocations at this level take agonizing blast. For the second invocation choice I'd go with repelling blast or Devil's sight for superior dark vision. Repelling blast is stronger but having dark vision can be very useful.
With this you should have decent damage at range and melee. At this level Wyll wont be able to hit nearly as hard as Lae'zel so you should leverage his utility with spells.
As you get higher level spells you should replace a lower level spell you don't need. Like at level 5 Shatter if you've taken it should be replaced with something like Fireball, fear or hunger of hadar.
Alternatively if you want to build Wyll as the most powerful Striker in the game You're best bet is to respec him, at least to change his stats.
First up the stats should look something like this
Str: 8
Dex: 14/16
Con: 14/16
int: 8
Wis: 10/12
Cha: 16/17
Where there are slashes, this is saying pick what you prefer depending. Charisma should be 16 unless you're going to use the Hag's hair to boost it by 1.
Similar to the above build Wyll can use Light armor and shields so a 16 dex isn't a bad idea. You can use light armor up until you get the Potent robes at that time you should either grab the Armor of Shadows Invocation or Multiclass into Sorcerer to either get mage armor or the draconic bloodline armor boost along with Meta magic and spell slots. Potent Robes will give you +1 armor even though its clothing and not armor so you can get the full benefits from Mage armor. And a shield will hep boost those defenses.
If You decide to go full Warlock take Pact of the Tome. This will give you Guidance, Vicious mockery and Thorn whip to start but at level 5 you get 3 level 3 spells you can cast for free once per day. Those spells are Animate dead, Haste and Call Lightning. Haste is what we really want here and animate dead can be nice and call lightning is situational but you will find a few uses for it still.
You'll also want to acquire a Specific staff in act 1 Called the Spell Sparkler. This staff will be your best weapon up until act 3. Each time you strike a foe with a spell you gain lightning charges. IF you strike a foe while you have lightning charges Agonizing blast is bugged so that extra damage adds the modifier a second time. So you'll end up seeing the 1d10+Cha damage and a second number of just the Cha damage. At level 4 if you didn't use the hag's hair that would be 4 free damage per hit that struck while you had lightning charges. This adds a lot of extra damage and the Potent Robes will also add your Charisma modifier to your Lightning damage you deal giving you potentially 15 Extra damage from just blasting with Eldritch blast as long as you have lightning charges.
Some spells to consider for such a build level 5 and up. Fireball is pretty decent for taking out mobs and ending fights early. Counterspell can be helpful in a pinch but be aware you can only do this twice a combat. Remove curse is really good on a warlock. Fear is capable of ending fights, forcing enemies to drop their weapons and run from you. Slow which you can get through an invocation will transform a difficult fight into an easy one. Hunger of Hadar is great as a control and damage spell and combos really well with other control spells your party might use. Hypnotic pattern can make it so you only need to deal with a few enemies at a time.
Dimension Door is really good for saving NPCs as well as getting allies in and out of situations. Wall of Fire is also extremely strong, offering a great hazard for you to repelling blast them back into danger.
Dominate person or hold monster can allow you to quickly change the tied of a fight.
For Multiclassing Warlock functions well with almost every other class. Ranger, Fighter, Paladin are all great if you want to build a melee character who uses great weapons. I'd personally pick range because it has useful utility spells and gloomstalker gives you a stronger initiative score. Sorcerer is often the go to. Either 3-4 levels of Sorcerer or 2 levels of Warlock for a potent striker. Bard is a fantastic choice as well as either a melee fighter or Eldritch blaster.
Wyll is just like any other warlock. You can build him to be as effective as any other warlock. The flaw is his stat spread is pretty bad. All the companions have kinda lousy stat spreads, but Wyll's is especially noticeable. But if You build him right he'll be a powerful member of your team, and possibly the strongest Damage dealer you could ever ask for.
Pact of the Chain is really the best warlock subclass, it's not gear dependent at all and taking Agaonising Blast and Repelling Blast (I think it's called?) for your Eldritch Blast really adds some oomph to things.
Summon and imp and turn it invisible immediately, don't forget to actually use it in combat as it will remain out of the turn rotation when it's invisible.
Hunger of Hadar is one of the strongest spells in the game, and easily the strongest spell at the level you can acquire it at.