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Eldrich Blast is basically your auto attack that can provide status effects if you build it right. From there all of his spells drop at max level so take the heavy hitters and make strategic and liberal use of them as they come back every short rest.
He singlehandedly won my encounter on the first turn against The Boss Spider thing. Just yeeted right off the ledge into oblivion. Got an achievement for it too.
That said I replaced him from my group shortly after for no other reason than his storyline just doesn't interest me.
.they get 2 spells a short rest at max level. Either useful for AOE or utility like Darkness.
Blade of Camp Decoration.
Preach sibling! \○/
All you need to do is multiclass him 2 levels paladin then go the rest as warlock with pact of the blade.
Pact of the blade gives him 2 atacks at lvl 5 and 2 levels paladin gives him medium armor plus divine smite which will always be upcast due to warlock level slots .
So basically he can nuke any enemy 3 times a day.
I’m act 2 buy the one hand hammer from Daemon as it gets bonus damage when it’s pact bound item and there is a shield I think you can buy to boost his initiative also from one of the vendors there .
Max his charisma as divine strike scales with charisma and he will be your best fighter .
This build locks up big time at lvl 7 as you want to get 5 levels warlock first for 2 strikes , then 2 levels paladin then 5 more warlock .
Enjoy
Basically you run Pact of Chains, summon an imp to have a minion that can add dps or serve as a distraction, and your bread and butter is hex + eldritch blast. I considered Pact of Blades until I realized that the existence of Eldritch Blast means there is literally no reason why I would attack with my weapon 99% of the time.
Eldritch Blast hits twice at lv5 and thrice at lv10, can be specced to scale with charisma AND have knockback almost right away. So with eldritch blast you hit hard three times at lv10, proc hex three times, knock back three times, all from 18m range.
So while you only have 2 spell slots per battle, you're going to spend the whole fight shooting eldritch blast at a distance most of the time anyway which takes no spell slots unless you don't have your free reapplication of hex. If Wyll hasn't killed your target with eldritch blast, the fall damage from getting sent flying just might.
-Use Hex on the biggest threats to increase chance of landing hits or reduce their damage to you. Also allows you to throw around enemies you otherwise couldn't. Examine target's stats and take into account what you want to do to know which stats to Hex.
-Hold Person/Monster, Armor of Agathys, and Cloud of Daggers have great control and damage potential. It's hard to overstate how game changing these can be when utilized correctly.
-Grab darkness and Devilsight for cheese. Gives you advantage on all hits with no drawback to Wyll and shuts down any troublesome ranged enemies. Only downside is allies without Devilsight will be blinded.
-EB is a no brainer but doesn't really come online until Lvl 5 for multi hit. Still great because it's force damage, which most items and enemies have no resistance towards. Get Agonizing Blast for more damage, Repelling Blast for amazing push potential. Pair it with other spells to maximize damage potential.
Pact of the blade on Wyll at level 5 is a massive power jump with extra attack with bound weapons. He can use any weapon type, and bind it for proficiency bonus. Level 4 ASI should get him 18 CHA so he will have at minimum +7 on any melee weapon in the game
One cast of Hex per long rest will give you re-apply hex for free melee damage every hit. It stacks with other sources of extra damage like the acid ring or Everburn Blade. If you want to get dirty with him he can instead spend his concentration on Hold Person for some game breaking guaranteed crits for the whole party - 6 casts per long rest since they refresh on a short rest. Otherwise he's great at reapply Hex and tossing fireballs to clear out weak packs
Level 6 you can multiclass him into anything you want. I picked Paladin (respec 1 PLD and multiclass 5 in warlock for free heavy armor). Wyll is a permanent party member for me, and I've rebuilt my team to function around short rests instead of long rests to keep the party relevant - Lae'zel with dominion dice is way more fun than the champion
Warlock Wyll hits as hard as a fighter or barbarian, and he tosses Eldritch blasts out to knock strong enemies into the lava or oblivion without effort
get him pact of the tome, find a way to cast the spell spike growth, push and pull enemies inside and ouside of the area of effect. get him haste, there is an item that gives lightning charges by casting spells or cantrips, get it.
after lvl 2 (choose the invocations: agonizing blast and repulsing blast) you can multiclass to sorcerer and expend all your lvls there. EB scales with your lvl, not the warlock lvl.
If you want to keep him as a caster, then Warlock 2/Sorcerer 10 (you only want Warlock for Eldritch Blast with Agonizing and Repelling Blast). Change his stats to 10 STR, 16 DEX, 15 CON, 8 INT, 8 WIS, 16 CHA, use one of his ASIs on Resilient for CON (this way he doesn't fail a concentration check anytime he takes damage) and other on a +2 to CHA. Make use of the mirror boost and hat in ACT 3 to eventually get a 22 CHA on him.