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the hobgoblin in the underdark has various spellcasting items that are all fairly solid, but thats only a concern if your getting ready to go to act 3.
this is one of said goblin items
there is an excellent polearm in act 2in the tower but by that point you have a lot of choice weapon wise so it may not be worthwhile
I put them on Shadowheart, she literally used the ring for the entire game and the gloves Shadowheart used until I found gloves that were literally exactly the same only they gave her a free revivify cast in addition.
I forget which is which, but 1 makes it so anyone you heal gets Bless for 2 turns and the other makes anyone you heal get resistance to Bludg, Pierce, and Slash for 2 turns.
I like to use the arcane blessing staff (makes your bless do 2d4 and also apply to spell attacks) and I do Bonus action Mass Healing Word. It heals the whole party and gives the whole party 2d4 bless and B, P, S resistance. It’s an amazing combo
Steal all merchants, if it cannot be steal or too difficult, kill it.
It does not give 2d4 unfortunately, unless they 'fixed' it. Casting a heal for bless does not grant the additional spell hit either. you only get it from a regular bless. So the only thing that staff actually does is give a free bless spell and additional spell hit if you casted bless
There is a medium armor in act2 that does not restrict you dex to only a +2 to AC. If you've got 20 Dex with that armor it would give you +5AC an if i remember correctly the armor has 15 innate AC. Pretty good
IIRC you can deliver it personally.
If you don't make friends with the Zhent then you lose the option to summon them during the final battle, but you can get enough different allies that its not really an issue.