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I snuck on the roof, went downstairs, popped and invis potion, and changed the story. Got hate from someone for removing the puzzle section for a puff piece but that was it.
Same thing here, you learn really quickly that the game always propose a more "silent" option than running your sword though the guts of the opposition.
Imagine not wanting to talk to every single benign NPC with 1 line of dialogue. Who would have guessed you're SUPPOSED to talk to literally everyone on the street.
Out of the sea of NPCs, which is the only one on the street that starts this quest?
why wouldn't you want to talk to people in an RPG game where talking to people leads to quests? and pretty sure there is more than one way to start the quest. in fact, you don't even need the quest to change the story.
That's what's so confusing. The only option after talking to the guy is "Continue." then the guards attack.
There's no conversation option with the editor that leads to a peaceful solution. We thought the editor was tadpole'd or something, but there isn't one on his body.
When you only have "continue" it's a bug, you need to reload the dialogue.
Ah, the wonders of Internet.