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So if the polearm gets bonus damage, or has an innate plus to it like +2, or if it's a pact weapon, none of that will function on the bonus action attack.
I'm not even sure if you dip the weapon in fire that the fire damage gets added to the extra attack either.
When I was using it on my warlock for some reason it wouldn't add the charisma bonus but it was using my dex.
Actually works correctly. That max(dex,str) function seems to be the issue.
new entry "Target_PolearmMaster_BonusAttack"
type "SpellData"
data "SpellType" "Target"
using "Target_MainHandAttack"
data "SpellProperties" "RemoveStatus(SELF, POLEARM_MASTER_BONUS_ATTACK);GROUND:DealDamage(MainMeleeWeapon, MainMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(MainHand);CastOffhand[GROUND:DealDamage(OffhandMeleeWeapon, OffhandMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(OffHand)];IF(not Player(context.Source)):ApplyStatus(SELF,AI_HELPER_EXTRAATTACK,100,1)"
data "TargetRadius" "MeleeMainWeaponRange"
data "RequirementConditions" "(HasWeaponProperty(WeaponProperties.Reach, GetActiveWeapon(context.Source)) or Tagged('WPN_STAVE', GetActiveWeapon(context.Source, true)) or Tagged('WPN_SPEAR', GetActiveWeapon(context.Source, true))) "
data "SpellSuccess" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
data "Icon" "Action_PolearmMaster_BonusAttack"
data "DisplayName" "hdaade16fgee60g400dgbba1gb988a803ffbb;2"
data "Description" "h711a98c2g1a3bg4ab1g9a70ga05f39cb9bf6;2"
data "DescriptionParams" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
data "TooltipDamageList" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
data "CastSound" "Action_Cast_Gen_PolearmMasterBonusAttack"
data "UseCosts" "BonusActionPoint:1"
data "SpellAnimation" "e4c33fe4-af36-47b7-9f61-51f2f6924210,,;9a52d1ad-09df-473a-bb0c-039b234a37af,5b75ce41-11c8-47ba-aae1-ff664b1f7096,3056d5e2-ff67-4806-958e-23ee1284fc8c;962fa683-1f5e-46c0-8323-596af00d2954,7a6d2859-3050-4393-b445-3e757856f283,3056d5e2-ff67-4806-958e-23ee1284fc8c;ea68cfbb-960e-409f-a967-fdc27ba36378,8fcf26ea-ff00-449e-806e-6e80fba3eafe,38b610f3-6423-41de-855f-c7914279d2fc;6574bfb9-d601-4760-bd53-867747514006,,;66cf0be9-de93-4821-a755-32fdda2743e8,557df80f-8fcc-4a05-a247-7d7c8b5f9923,0810c910-0d90-4036-960f-24957976edb5;a28c0e11-6dc4-4f40-8e58-14e0d7ae4172,,;,,;,,"
data "VerbalIntent" "Damage"
data "WeaponTypes" "Melee"
data "SpellFlags" "IsMelee;IsHarmful;Temporary"
data "CastEffect" "9a209fc9-6479-4792-9470-f7d88ce93277"
Basically you should treat it like it's a Pommel Strike attack as they are the same principal.
So it's essentially just a little bit of extra damage you can opt into if you've got nothing else for your bonus action.
At least that's my take on it.