Baldur's Gate 3

Baldur's Gate 3

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Precious Sep 4, 2023 @ 12:19pm
Polearm Master Bonus Attack
Is this working as intended? I can’t make the attack with great weapon master enabled without taking the minus to hit; but NOT getting the bonus damage.

I want to say the bonus attack will always do around 4-7~ damage (at least that’s what it says when I hover over the attack). Where as the bonus attack from great weapon master after a kill/crit DOES add this damage. Is this anyone else’s experience? Thoughts?
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Showing 1-9 of 9 comments
Grumpy Old Guy Sep 4, 2023 @ 12:24pm 
The game kind of treats it like it's a completely separate weapon, and it seems to be a finesse weapon at that but it's not working with great weapon master for me either.

So if the polearm gets bonus damage, or has an innate plus to it like +2, or if it's a pact weapon, none of that will function on the bonus action attack.

I'm not even sure if you dip the weapon in fire that the fire damage gets added to the extra attack either.

When I was using it on my warlock for some reason it wouldn't add the charisma bonus but it was using my dex.
Last edited by Grumpy Old Guy; Sep 4, 2023 @ 12:24pm
Precious Sep 4, 2023 @ 12:28pm 
It makes Polearm Master feel pretty underwhelming, which in turn makes sentinel less appealing too. May just drop both for the STR increases since the polearm reaction doesn’t consistently enough to make it better than a straight +2 to hit/damage.
Solid Snake Sep 4, 2023 @ 12:40pm 
not just the bonus attack, the trigger for the attack of opportunity seems to be wrong too.
Diomedes Sep 4, 2023 @ 12:47pm 
One thing I have noticed is any added elemental damage on a weapon, is not present with the bonus attack.. So a weapon that has 1d4 fire added to damage, for some reason, won't be added on the bonus attack as well.
Leoni Feb 9, 2024 @ 11:57am 
Same problem here! Has anyone found any mod or other solution? I hope Larian fixes it soon.
guard65 Feb 9, 2024 @ 12:38pm 
This is the spell but I do not know if the SpellSuccess damage equation: DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)
Actually works correctly. That max(dex,str) function seems to be the issue.

new entry "Target_PolearmMaster_BonusAttack"
type "SpellData"
data "SpellType" "Target"
using "Target_MainHandAttack"

data "SpellProperties" "RemoveStatus(SELF, POLEARM_MASTER_BONUS_ATTACK);GROUND:DealDamage(MainMeleeWeapon, MainMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(MainHand);CastOffhand[GROUND:DealDamage(OffhandMeleeWeapon, OffhandMeleeWeaponDamageType);GROUND:ExecuteWeaponFunctors(OffHand)];IF(not Player(context.Source)):ApplyStatus(SELF,AI_HELPER_EXTRAATTACK,100,1)"

data "TargetRadius" "MeleeMainWeaponRange"

data "RequirementConditions" "(HasWeaponProperty(WeaponProperties.Reach, GetActiveWeapon(context.Source)) or Tagged('WPN_STAVE', GetActiveWeapon(context.Source, true)) or Tagged('WPN_SPEAR', GetActiveWeapon(context.Source, true))) "

data "SpellSuccess" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"

data "Icon" "Action_PolearmMaster_BonusAttack"
data "DisplayName" "hdaade16fgee60g400dgbba1gb988a803ffbb;2"
data "Description" "h711a98c2g1a3bg4ab1g9a70ga05f39cb9bf6;2"
data "DescriptionParams" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
data "TooltipDamageList" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
data "CastSound" "Action_Cast_Gen_PolearmMasterBonusAttack"
data "UseCosts" "BonusActionPoint:1"
data "SpellAnimation" "e4c33fe4-af36-47b7-9f61-51f2f6924210,,;9a52d1ad-09df-473a-bb0c-039b234a37af,5b75ce41-11c8-47ba-aae1-ff664b1f7096,3056d5e2-ff67-4806-958e-23ee1284fc8c;962fa683-1f5e-46c0-8323-596af00d2954,7a6d2859-3050-4393-b445-3e757856f283,3056d5e2-ff67-4806-958e-23ee1284fc8c;ea68cfbb-960e-409f-a967-fdc27ba36378,8fcf26ea-ff00-449e-806e-6e80fba3eafe,38b610f3-6423-41de-855f-c7914279d2fc;6574bfb9-d601-4760-bd53-867747514006,,;66cf0be9-de93-4821-a755-32fdda2743e8,557df80f-8fcc-4a05-a247-7d7c8b5f9923,0810c910-0d90-4036-960f-24957976edb5;a28c0e11-6dc4-4f40-8e58-14e0d7ae4172,,;,,;,,"
data "VerbalIntent" "Damage"
data "WeaponTypes" "Melee"
data "SpellFlags" "IsMelee;IsHarmful;Temporary"
data "CastEffect" "9a209fc9-6479-4792-9470-f7d88ce93277"
northernwater Feb 9, 2024 @ 12:59pm 
It's possible when they are done with the new animations they plan to fix more bugs.
The Polearm bonus attack is a hit with the butt of the pole as per the description.
Basically you should treat it like it's a Pommel Strike attack as they are the same principal.

So it's essentially just a little bit of extra damage you can opt into if you've got nothing else for your bonus action.

At least that's my take on it.
Last edited by A Disembodied Intelligence; Feb 9, 2024 @ 1:00pm
jonnin Feb 9, 2024 @ 1:01pm 
the feat is rubbish. I had hopes of using it on SH or Gale etc because race->polearms but it is just too erratic about what extra damages it can trigger. I tried for a little while but there doesn't seem to be any way to stack it deep on buff + damage stuff.
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Date Posted: Sep 4, 2023 @ 12:19pm
Posts: 9