Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far, as much as I know, your only realistic option here, is to recruit all companions and then, do your magic to go lv20 with your mc only if you're able to.
Even so, I'm not sure it'll work, since recruiting inside the camp gave xp to the companion, I have no idea how it's calculated, but if it's based on your xp...
You'll either have to get a better response than mine, or never change your allies during your run
Wouldn't this then just give the same amount of XP to everybody else too? Sounds like it defeats the purpose :(
I don't see any real possibility here, maybe someone will have a solution, but because how group xp is calculated, I doubt you'll be able to do your idea tbh
Hopefully Larian will introduce an option to disable group XP gain, I know some games do this, I can't remember if the DOS games did though.
That's not what I'm after, I'd still like them to level organically throughout the game, sure I could take the "milestone" approach and give them a level after specific events/quests but that's too much work to determine when/if I should do it.
Ehh yeah, that's semi the point, I'm doing a RP approach, so if the weaker character's end up dying and failing their death saving throws, my MC will be able hold their own, she is a 15Sorc/5Fighter so stays in the back mainly summoning Undead creatures and using the occasional spell on the stronger enemies but can and will end up in CQC if needs be.