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if you want heavy armour you should start as Paladin though (or respec at level 6 in which case you can move around points between Strength and Charisma since you won't be needing Strength once you get Warlock 3).
Warlock 5 Pact of the Blade adds an extra attack which stacks with the extra attack Paladins get at level 5. Getting more attacks can only be a good thing.
Alternatively you could go Warlock 3 and Paladin 9 or Warlock 10 and Paladin 2.
Lore wise both classes mesh pretty well so there's that.
EDIT: Oath of the Ancients Paladin get Aura of Warding at level 7 which reduces magical damage by half.
Pact of the blade warlock + Paladin has some amazing synergy
Basically, Warlocks are built around short rests, everyone else in that team is built around long rests.
Paladins restore 1 resource on short rest, IIRC, but other than that, function around long rests like the rest of the civilized DnD classes.
I myself am running a College of Swords Bard that since level 5 has cared more about short resting to recover bardic inspirations than having spell slots
Or maybe it's better to have one character in a team built around short rests, who knows. I just go by rule of cool most of the time.
And let's face it, having a wide range of skills and spells isn't all it is cracked up to be since you'll probably just roll with a few of the best anyway.
With so many precarious ledges in the battle maps, Eldritch Blast is fantastic. Does good damage, but better yet it flings enemies off heights. That's more damage and a form of crowd control in one.
Cloud of daggers is great for controlling chokepoints, and fireball rolls 8 six-sided dice for an AoE attack and yeah, that wrecks. Eldritch Blast is a cantrip of course so you have unlimited uses.
I'm digging the warlock class. And since it's high Charisma it aces most conversations and speech checks. Throw Actor feat on and you are a silvery tongued dealer of death and displacement.
MFW Battlemaster is not a civilzed class.
https://i.imgur.com/8El22yE.jpeg