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And you can still use wildshape. The Spider is really strong, as is the Owlbear. The only difference is Moon's wildshape overcomes non-magical resistance while Land can't. But that's not that big of a deal when you're similar in spell diversity and power as a Wizard.
Also, the term is DPR. Damage per round. DPS is Damage per second. And Druid isn't a striker. I wouldn't expect them to be doing 300 damage a round like some builds can get. But truthfully, they can do that much damage a round. Thornwall, Cloud Kill, Spikegrowth, wall of fire, all of these aoe spells can and often do kill more enemies in a fight than the party striker.
My Druid Won me more fights they were in than not. Both a support and control. During my Tactician Fight against Cazador, my druid put in some serious work. Thornwall, Spike growth, Plantgrowth, Daylight were all up at once. Most enemies who didn't die to the Thornwall died in the spikegrowth. Plus I had my warlock with Repelling blast send them straight back into both hazards. The Druid Was doing hundreds of damage a round thanks to how much she covered the arena in hazards.
RIght now the 3 choices of druid function as different pillars of what a druid is good at. Moon is all about shapechanging. Spores is all about summoning an army. And Land is all about spell casting. Spores druid can cast more spells than any other druid subclass and has more spell variety. That's its theme.
Maybe spells are boring to you but to me spells are pretty awesome. I just wish Land druid's unique armor was as good and interesting as spore's and moon's.
What I'd really like is the circle of stars implemented, which I play in one of my live games. Very cool sub-class.