Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That dialog option is burnt. I just didn't find it cause I don't play within a guide near the screen. And wherever I move there are fights to deal with and I cannot rest nor leave. Well, I can, but the slaves die and Nere too. And that would be just a cheese.
you could always load an older save though if you burned that many bridges.
Once the dwarves are dead, free nere and he isn't very hard.
I talk to everyone. And here we are to what I said at the beginning. I burnt a bridge cause I just followed another dialog path and now it's almost game over. Yeah, almost. Cause I read that there are a mini-way to solve this knot without reloading big chunks of gametime. But it will be very very hard. And I think I alreayd wasted too many resources on the mimics and the scavenger group.
It is just one guy.
Luckily not all the duergar are in one spot.
What I did was get rid of the floating eyeball in stealth, first. Followed by convincing the spiders to leave, poisoning the ale, all that. Silence, fog, and darkness spells did wonders in getting rid of the rest outside of the plaza area Nere is at.
From there, I climbed onto the upper area that an archer camps out at, killed him, then cast Wall of Fire at the bottom of the rope ladder--but being careful not to burn the ladder itself. In order to get to you, the duergar have to run through the fire, making them pretty easy to kill them at half-health.
The gnomes just continue trying to dig at the wall the entire time, effectively staying out of the way.
Once the duergar are all dead you need to very quickly break concentration over the Wall of Fire since then the gnomes start running towards you.
From there, you just climb down the ladder, blow up the rock keeping Nere contained, cast Hold Person before he can actually leave, and then just shoot him with projectiles until he is dead. Don't get too close to him, otherwise you'll trigger the scene where he kills gnomes.
It is certainly less cheese than save scumming the same fight over and over until you succeed, at least in my book, but you do whatever works for you.
Working around a problem your party can't smash through is a core part of the game really.
It makes the fight alot easier, as it's only Nere vs You.
The Deugar aren't nearly as tough on their own as they are with Nere backing them up.
I went to the forge expecting to rescue them afterwards only to find him just lying dead on the ground XD. Playing the Hero adds a lot of difficulty to the game imo. It is the hardest fight to try and save the Deep Gnomes.
Had to reload and then go rest and pick up Nere's head in the morning,
which was actually Plan A, had just been very curious to see what Nere was like.
Second playthrough I was aware that there were pre-fight diplomacy options which TOTALLY levelled the playing field and made the battle a walk in the park. Recommended if you got a save from a little way back.
You cannot miss him. That part of the map is not a 'dangour zone'.