Baldur's Gate 3

Baldur's Gate 3

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Kingslayer Sep 3, 2023 @ 8:33am
Sling
hey, i notice there no sling in this game, why is that?
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Showing 16-30 of 30 comments
Lminith Sep 3, 2023 @ 9:53am 
Originally posted by ✙205🍉🐆→:
Originally posted by Lminith:
So many weapons missing, are we going to make a list?
Whip
Net
Sling
everything else was taken from the 5th edition
Bladed Chain
Spiked Chain
... there are very few weapon types on BG3
Lminith Sep 3, 2023 @ 10:10am 
Originally posted by Quillithe:
Originally posted by jonnin:

There are a LOT of really, really stupid mistakes in D&D, but this is one of the worst. A skilled slinger can hit with extremely good accuracy and the force of a modern small caliber handgun. Slings should probably do 1d6 + str bonus + dex bonus damage. It was a nasty weapon that held its own until repeating firearms came into play.
There's a lot of weird things in D&D ranged weapons.

- bows don't take or benefit from strength despite being one of the most strength dependent weapons around

- slings are very ineffective

- slings are treated as the easier weapon to learn to use than bows, which is just obviously backwards

Having light crossbows as the default ranged weapon for people who didn't really train with weapons makes so much more sense, since that's basically the point of crossbows.
That's because WotC simplified bows.
1. Composite Longbows on 3.5E had STR requirements to increase dmg.
2. Slings were just forgotten
3. Slings are actually easier to use, a child can use a sling. They are easier to use harder to master. The basic proficiency is just that.

Well on BG3 people are using crossbows. The issue with crossbows was on the reload side. They are easier to shoot but take longer to reload.
Last edited by Lminith; Sep 3, 2023 @ 10:12am
Lariat couldn't sling it.
Lminith Sep 3, 2023 @ 10:12am 
Originally posted by Pan Darius Loveless:
Lariat couldn't sling it.
So they trimmed it
wendigo211 Sep 3, 2023 @ 10:33am 
In BG 1/2 slings were good because you could add strength modifier to damage with them, so your Fighter with a 19 strength would do 1d4+7 points of damage with a sling vs. 1d8 with a longbow. Even with bows getting an extra APR and more special ammo, once you picked up the extra APR from proficiency points and level 7 and 13, slings just pulled ahead. Even Archers did more damage with a sling by ToB than a bow.

In 3e they were worse than bows, but better than x-bows (Can only fire once per round, twice with the Rapid Reload feat).

In 5e with the ability to add dex modifier to damage and no RoF limitations on x-bows, they aren't very competitive.
Quillithe Sep 3, 2023 @ 10:40am 
Originally posted by Lminith:
Originally posted by Quillithe:
There's a lot of weird things in D&D ranged weapons.

- bows don't take or benefit from strength despite being one of the most strength dependent weapons around

- slings are very ineffective

- slings are treated as the easier weapon to learn to use than bows, which is just obviously backwards

Having light crossbows as the default ranged weapon for people who didn't really train with weapons makes so much more sense, since that's basically the point of crossbows.
That's because WotC simplified bows.
1. Composite Longbows on 3.5E had STR requirements to increase dmg.
2. Slings were just forgotten
3. Slings are actually easier to use, a child can use a sling. They are easier to use harder to master. The basic proficiency is just that.

Well on BG3 people are using crossbows. The issue with crossbows was on the reload side. They are easier to shoot but take longer to reload.
None of this has anything to do with WotC, bows using dexterity goes back all the way.

And yes, I was saying the change to crossbows was a good one.
Lminith Sep 3, 2023 @ 11:41am 
Originally posted by Quillithe:
Originally posted by Lminith:
That's because WotC simplified bows.
1. Composite Longbows on 3.5E had STR requirements to increase dmg.
None of this has anything to do with WotC, bows using dexterity goes back all the way.
Next time read
Quillithe Sep 3, 2023 @ 11:59am 
Originally posted by Lminith:
Originally posted by Quillithe:

None of this has anything to do with WotC, bows using dexterity goes back all the way.
Next time read
Nah I'm just going to block you for being insulting instead of contributing to the conversation. Bows have been dexterity based the entire time, WotC briefly introducing a few that make some use of strength doesn't change that.
Snaef Sep 3, 2023 @ 12:05pm 
Sling were absent in kingmaker as well, guess they arent worth the effort to programme
Lminith Sep 3, 2023 @ 12:43pm 
Originally posted by Quillithe:
Originally posted by Lminith:
Next time read
Nah I'm just going to block you for being insulting instead of contributing to the conversation. Bows have been dexterity based the entire time, WotC briefly introducing a few that make some use of strength doesn't change that.
If you weren't a troll you'd actually have run a search and found that what I said was true.
They were present on 3.5E WotC removed them on 5E.
Instead you prefer to say that WotC has nothing to do with it and deny reality. Go live on your fantasy land.
guard65 Sep 3, 2023 @ 1:23pm 
The sling and the animation are in the game. Just no slings added to your content. Here is the object itself. No magic sling in the game, not that you couldn't make one. Like grease pellet sling that leaves a small grease slick at the target for cc. But I digress...

new entry "WPN_Sling"
type "Weapon"
using "_BaseWeapon"
data "RootTemplate" "d31af642-ae35-4f22-b7a6-100f3048be33"
data "Damage Type" "Bludgeoning"
data "Damage" "1d4"
data "Damage Range" "3000"
data "WeaponRange" "1800"
data "ValueScale" "0.5"
data "Weight" "0.1"
data "Slot" "Ranged Main Weapon"
data "Projectile" "b64b516c-1afd-4f8d-b624-4c9caf06f1c2"
data "BoostsOnEquipMainHand" "UnlockSpell(Projectile_Headcrack)"
data "Weapon Group" "SimpleRangedWeapon"
data "Weapon Properties" "Ammunition;Dippable"
data "Proficiency Group" "Slings;SimpleWeapons"
Lminith Sep 3, 2023 @ 1:25pm 
Originally posted by guard65:
The sling and the animation are in the game. Just no slings added to your content. Here is the object itself. No magic sling in the game, not that you couldn't make one. Like grease pellet sling that leaves a small grease slick at the target for cc. But I digress...

new entry "WPN_Sling"
type "Weapon"
using "_BaseWeapon"
data "RootTemplate" "d31af642-ae35-4f22-b7a6-100f3048be33"
data "Damage Type" "Bludgeoning"
data "Damage" "1d4"
data "Damage Range" "3000"
data "WeaponRange" "1800"
data "ValueScale" "0.5"
data "Weight" "0.1"
data "Slot" "Ranged Main Weapon"
data "Projectile" "b64b516c-1afd-4f8d-b624-4c9caf06f1c2"
data "BoostsOnEquipMainHand" "UnlockSpell(Projectile_Headcrack)"
data "Weapon Group" "SimpleRangedWeapon"
data "Weapon Properties" "Ammunition;Dippable"
data "Proficiency Group" "Slings;SimpleWeapons"
Ups I guess that was trimmed too
Jeff Kaos Jan 19 @ 10:43am 
Originally posted by Mijj:
Because no one would take a ranged weapon that deals 1d4 damage
Except slings are blunt missile weapons whereas all other missile weapons, except for thrown weapons, are piercing.
[TG] zac Jan 19 @ 10:50am 
Originally posted by Quillithe:
Yeah I feel like slings were made pretty irrelevant by the improvement of cantrips over time.

This ^ sadly.

Its so easy to pick up cantrips anymore in 5e that there is little reason not to do so.

They also wanted to "simplify" weapons so the vast majority of them from 3.x and 4e don't even exist anymore and none of the martials get the special effects different weapons used to have (Trip, Shove/push, Knockdown, Restrain, Bleed etc....)
https://www.dandwiki.com/wiki/SRD:Weapons
(that ^ was just the core 3.5 srd weapons, once you account for all the extra books the number is like 3-4x that and every single one of them had special actions that could be done with them like what is listed above)

Which while it did make things easier to understand for new players also shafted martial classes quite a bit.

Seems like they tried to bring some of it back for the 2024 phb but they linked it to crits and without the increased numbers you can roll a crit on (depending on the weapon and debuffs on an enemy in 3.x or pathfinder 1-2e they could crit on something as low as a 15 or even lower) it won't really be that useful.
Last edited by [TG] zac; Jan 19 @ 11:00am
seeker1 Jan 19 @ 2:51pm 
Slings and darts are in the game files, but just not implemented in the release version.

As a result, there are many mods that restore them.

https://mod.io/g/baldursgate3/m/gabes-darts

One or two mods out there that contain magic slings, IIRC. They used to be preferred weapons for druids, it's why I sometimes wish Halsin or Jaheira could use a sling, instead of a bow. As missile weapons, they are not that great, but a magic sling with magic properties could be useful.

Darts used to be popular for wizards, but yeah, with cantrips, you really don't want to waste your time throwing darts at the enemy. Again, unless, maybe enhanced and enchanted darts.

"Eastern Weapons SuperPack" adds shuriken to the game, which AFAIK are essentially coded as darts. Great for my monk and ninja builds.
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Date Posted: Sep 3, 2023 @ 8:33am
Posts: 30