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Rolan will go try save them on his own. You can find him near southside entry of moonrise tower where he is being ambushed by shades.
I think you need to find this and help him, or he dies off screen.
It could also be that you have a summon that is scary and he just run to his death like a moron. I had to replay entire act 2 cause I made half the inn run into the cursed land the first time I got there and I then not knew they would be dead forever.
I don't know exactly but on this play I had to reload hours back because bex and dammon were chilling outside the zone as undead. which suck hard for the story.
1. If you're travelling from Last Light Inn he will be in combat as you arrive at the bridge before the toll house. If you're on Tactition, he will most likely die before you can reach him.
2. Get the Moonrise Tower waypoint before you trigger the kidnapp event and fast travel to there after the event, and jump from the pier to where he ran off too as combat will then trigger.
3. Free the prisoners before triggering the event and travel with them to Last Light Inn and then continue.
If he has already been killed by the shadows, don't approach or kill them. Instead, grab his location from the projector he left in the inn. Then position yourself just outside the ring and use the script extender console or similar to give the following commands:
Osi.DB_Dead:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.DB_PermaDefeated:Delete("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.Resurrect("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b")
Osi.TeleportTo("b6a3a9e9-b6eb-4c19-ab3f-4c431178fe1b", GetHostCharacter())
He probably needs to be properly dead for this, although never tried with him as a zombie. Now he should spawn healthy and head for the shadows. Just escort him and kill them. That should trigger the conversation and make him return to the inn.
If the shadows are already dead, I'm not sure if this will work, but you will probably at least have to set the appropriate flags:
Osi.SetFlag("ad212abc-6ab6-9923-6c3f-ebae3d7ba8a7")
Osi.SetFlag("a00234f3-699d-7055-dd19-a8814f9d5d4d")
Additionally, when going through the game files, I noticed some flags that sounded relevant. Not sure if they are necessary. Probably related to other acts, but I cleared them just in case and it seemed to work:
Osi.ClearFlag("47b8a371-e4a9-40e6-bc0f-18ac582142b9")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_Defeated_54df9b47-fe34-3cbc-1a52-e539924c6613")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_State_PermaDefeated_d9ddfe5f-6658-4c63-bacc-bbcd50940c21")
Osi.DB_GlobalFlag:Delete("GLO_Prodigy_Knows_Dead_908e8264-f675-c137-aaa0-c31b5eeac3b1")
I hope this helps at least someone. Took me two days to figure this out =)
BR,
Jandof