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No, the answer to the original post is strength stat and non-optimal path finding, when jumps get close to their max range.
My answer above was for the problem you stated earlier in this thread:
"bump like hell ... seriously... and then when i switch to non jumping companion to get them to jump the ones who made the jump come back"
So, I am not sure what you are bumping for? You want us to write you a patch?
unchain them :D
no, you're wrong... i was at arcane tower... i used to fungus outside the tower to jump to lower level... the distance of the jump isn't far at all... it has nothing to do with strength stats
i know all my companions can make that jump and eventually did once i forced them to...
that jump is so short i guarantee strength stat has no place in this conversation.
it happens. companions not jumping
Yeah, pathfinding sometimes sucks when jumping. I know and mentioned that, I believe.
Still... what do you want us to do about it? Write Larian a sternly worded letter? It's nothing a forum post can solve. So, bumping this will have zero effect. Here it's players for players. We cannot change how the game functions. We can argue about how great or not great the jumps work, but we won't be able to change it.
If you believe it to be a bug, then put it where it belongs:
In the technical and gameplay issues sub forum. Not general discussion.
https://steamcommunity.com/app/1086940/discussions/3/
I haven't found this to be an outrageous issue thorughout any of my playthroughs. I just ungroup and do the jump with that one char manually, or misty step them, if it really is too far (looking at you, Gale). And the times it actually happens in any of my playthroughs I can count off on two hands. Some regions, like the Underdark, are more prone to this, but you won't spend much time there anyway. In heavily jump puzzle involving areas like Grymforge, you will be forced to split your chars anyways, so no issue there, either.