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doing good for the sake of good is the point.
still worthwhile to do though
I think you should finish the game before having your stroke.
The eye thing is because that character is literally just the book version of Dandelion from the witcher series and just like with Dandelion he causes all sorts of problems yet somehow ends up being kinda helpful in a weird way sorta due to the messup.
Stealing the idol of the forest god in the grove and keeping it.
Permanent bonus to nature checks
The evil playthrough actually lacks rewards. In a good playthrough, you are rewarded by more companions, additional questlines and thus more unique loot. Evil playthrough is lonely (as it should be), cuts you off from a lot of content and related loot (as is neccessary) but in return does not offer adequate amount of evil-only content and most importantly power (in the form of unique items and permanent buffs). Evil path should mostly be about choosing the shortest path to riches and power disregarding everything else and losing friends along the way. BG3 does the losing part well but lacks the incentive to follow the evil path at all - the only evil archetype that works is a murdering maniac who feels rewarded simply by pain and mayhem he causes. Dark Urge style.
Saving Nightsong lets you summon her in the final battle. I mean....I didn't exactly need to. But...there is that.