Baldur's Gate 3

Baldur's Gate 3

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Devs, why so many boons to bad decisions? Why no boons for good decisions?
You get a boon if you let a man pop out your eye. You get a boon for letting yourself being tortured. You get a boon for leaving a false god continue his farce. You get a boon if you let a goblin brand you with the Absolute mark.

You can keep all these evil or daring boons, but where are the boons for doing good things? Where are the permanent boons for saving Nightsong, or helping the Harpers to defeat Ketheric?

Why did you just create permanent boons related to evil or suffering?

What is your point?
Last edited by \\F.A.B.// Lucius; Sep 2, 2023 @ 6:53pm
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Showing 1-15 of 44 comments
kevin Sep 2, 2023 @ 7:13pm 
the boon is intrinsic. people tend to do evil for boons.
doing good for the sake of good is the point.
zero Sep 2, 2023 @ 7:14pm 
good tends to be unrewarding even in life.

still worthwhile to do though
Grumpy Sep 2, 2023 @ 7:15pm 
Originally posted by \\F.A.B.// Lucius:
Where are the permanent boons for saving Nightsong, or helping the Harpers to defeat Ketheric?

I think you should finish the game before having your stroke.
kevin Sep 2, 2023 @ 7:16pm 
Originally posted by Grumpy:
Originally posted by Grumpy:
Originally posted by Samad Al Hayadi:
Local gay man has a stroke after encountering slightest disagreement on the internet. More at 11.

Well it's also the same with the others insecure people on this forum...Both sides are annoying.


I think you should finish the game before having your stroke.
you were exposed to stroking and then you started stroking yourself
Mizu Sep 2, 2023 @ 7:19pm 
You realize there are other kinds of rewards besides passive abilities, right? EX: Getting Dammon as a merchant who sells unique and powerful gear if you save the tieflings at the grove.
Izlude Sep 2, 2023 @ 7:19pm 
Originally posted by \\F.A.B.// Lucius:
You get a boon if you let a man pop out your eye. You get a boon for letting yourself being tortured. You get a boon for leaving a false god continue his farce. You get a boon if you let a goblin brand you with the Absolute mark.

You can keep all these evil or daring boons, but where are the boons for doing good things? Where are the permanent boons for saving Nightsong, or helping the Harpers to defeat Ketheric?

Why did you just create permanent boons related to evil or suffering?

What is your point?


The eye thing is because that character is literally just the book version of Dandelion from the witcher series and just like with Dandelion he causes all sorts of problems yet somehow ends up being kinda helpful in a weird way sorta due to the messup.
ShadowDark3 Sep 2, 2023 @ 7:20pm 
You leave your shopping carts in the middle of the parking lot, don't you?
zero Sep 2, 2023 @ 7:22pm 
Originally posted by ShadowDark3:
You leave your shopping carts in the middle of the parking lot, don't you?
i take them home, they're free afterall
Metrod125 Sep 2, 2023 @ 7:22pm 
You forgot one boon.
Stealing the idol of the forest god in the grove and keeping it.
Permanent bonus to nature checks
ToucanSafari Sep 2, 2023 @ 7:22pm 
Originally posted by \\F.A.B.// Lucius:
Where are the permanent boons for saving Nightsong, or helping the Harpers to defeat Ketheric?
You get boons from them at the end of the game.
Most of what you mention are rather silly/submissive choices, only the one with Booal is actually evil. Still good question, though, why so many silly choices are rewarded... probably to make playing less predictable.

The evil playthrough actually lacks rewards. In a good playthrough, you are rewarded by more companions, additional questlines and thus more unique loot. Evil playthrough is lonely (as it should be), cuts you off from a lot of content and related loot (as is neccessary) but in return does not offer adequate amount of evil-only content and most importantly power (in the form of unique items and permanent buffs). Evil path should mostly be about choosing the shortest path to riches and power disregarding everything else and losing friends along the way. BG3 does the losing part well but lacks the incentive to follow the evil path at all - the only evil archetype that works is a murdering maniac who feels rewarded simply by pain and mayhem he causes. Dark Urge style. :wink_kr:
LtlMacMcG Sep 2, 2023 @ 7:37pm 
Originally posted by \\F.A.B.// Lucius:
You get a boon if you let a man pop out your eye. You get a boon for letting yourself being tortured. You get a boon for leaving a false god continue his farce. You get a boon if you let a goblin brand you with the Absolute mark.

You can keep all these evil or daring boons, but where are the boons for doing good things? Where are the permanent boons for saving Nightsong, or helping the Harpers to defeat Ketheric?

Why did you just create permanent boons related to evil or suffering?

What is your point?


Saving Nightsong lets you summon her in the final battle. I mean....I didn't exactly need to. But...there is that.
Hunter Este Sep 2, 2023 @ 7:39pm 
Originally posted by ShadowDark3:
You leave your shopping carts in the middle of the parking lot, don't you?
I do and I am proud of it. Sometimes I even push them into traffic :dos2skull:
Originally posted by grrusa:
Most of what you mention are rather silly/submissive choices, only the one with Booal is actually evil. Still good question, though, why so many silly choices are rewarded... probably to make playing less predictable.

The evil playthrough actually lacks rewards. In a good playthrough, you are rewarded by more companions, additional questlines and thus more unique loot. Evil playthrough is lonely (as it should be), cuts you off from a lot of content and related loot (as is neccessary) but in return does not offer adequate amount of evil-only content and most importantly power (in the form of unique items and permanent buffs). Evil path should mostly be about choosing the shortest path to riches and power disregarding everything else and losing friends along the way. BG3 does the losing part well but lacks the incentive to follow the evil path at all - the only evil archetype that works is a murdering maniac who feels rewarded simply by pain and mayhem he causes. Dark Urge style. :wink_kr:
The incentive for evil in game is just like in real life... because it's easier. You steamroll your way past act 1 in 1/5th the time without effort, getting all the xp and most of the useful gear in rewards, as an example.
Originally posted by Hunter Este:
Originally posted by ShadowDark3:
You leave your shopping carts in the middle of the parking lot, don't you?
I do and I am proud of it. Sometimes I even push them into traffic :dos2skull:
The only acceptable time to leave shopping carts in the middle of a parking lot is when you zip-tie them to the door handle of vehicles taking up more than one parking spot.
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Date Posted: Sep 2, 2023 @ 6:52pm
Posts: 44