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Take Eldritch Knight. Super cool in theory, but the fighter as a base class isn't designed to be a caster. There is no reason to put points into INT, so if you spec into this subclass it just feels underwhelming. If you want to cast spells and wear armour, you would just play as a wizard and multiclass one level into Fighter. Personally, I think multiclassing is a holdover from older editions and should just be removed, and the subclass system improved.
In short, subclasses in 5e tend more towards a jack-of-all-trades sort of approach, rather than refining a class into a particular niche. It seems like WotC are attempting to fix this in the next edition (are they still calling it One D&D?) by having a more role-based approach to classes. It's looking a lot better in my eyes, at least in the early previews, although it's probably too late for it to be implemented in BG3.
That said, since BG3 is it's own game I think it's likely we will see a lot of improvements in balance and power tuning for underwhelming subclasses when the definitive edition eventually makes its way to us.
BG3 improves a lot of poor aspects of 5e but even it cannot fix major problems with the system: blandness. 5e is a good entry level system for learning tabletop and decent enough to be translated to video games. But it is as good TTRPG, as McDonald's is a restaurant.
On Wizards:
-the gold discount is more impactful in 5e because gold is more valuable there. Copper and silver coins exist in 5e to be a good low-level currency and to do things like buy food. Spell gold costs in BG3 are really too low relative to other costs in order for it to be impactful.
-there's also a time discount in 5e. Time is a resource completely non-existent in BG3 despite a lot of spells and actions being balanced around it in 5e
-many wizard subclass perks were changed for the game. Like in 5e, conjuration wizards can conjure small objects in the air, for problem-solving or a party trick. In game they can only cast create water for free.
Simpler mechanically but more boring.