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Druid Grove seems to be fine though, possibly because I resolved Kagha's situation (exposing her as a Shadow Druid). Well, maybe - it's not destroyed, but I don't see the Tiefling NPCs anywhere, will kill the goblin leaders and see what happens.
As for Halsin though? He didn't even care to hide, being a druid that'd be easy, transform into a mouse and crawl into some hole, he only had himself to blame. :P
(or a cat or small bird, if you want to go with the animals game lets the player change into)
Still, I think since we can go to the Creche whenever we want, it shouldn't advance that part, before we actually go towards the Moonrise towers. Will send the feedback to Larian about that.
Apparently Halsin is important for some future quests, so I may look into if I have some early enough save, though. Ugh.
What was he supposed to do? Twiddle his thumbs while you went off to do something else entirely for who knows how long?
That's exactly was he was doing, twiddling his thumbs until they found and killed him. Could as well have hid somewhere first (in a shape of a cat or whatever). :P
He literally says "my grove is in trouble I'm not going anywhere until the leaders are dead" you told him you would kill them and then didn't. That was YOUR choice. He isn't a timid civilian, he is the Keeper of his Grove, he is going to fight to protect the grove, even if it's 1vDozens. You're the only one who caused death by stupidity. This is a game about CHOICE and CONSEQUENCE. You want a game where you can spend 200+ hours exploring while the world ending threat looms in the background, go play Skyrim, some of us actually like our choices mattering.
This is a scripted kill. The game kills Halsin if you don't get him out of jail the very instant you venture beyond the Mountain Pass. All players are warned by the game and are advised to close all loose ends. Obviously, you didn't know what that meant and decided to proceed without closing ALL loose ends. The game kills Halsin (if he's still in jail) as soon as you click "Yes" to venture forth.
This is not your fault. In your case, Halsin was auto killed by the game.
Lesson learned, next time you are asked to "close all loose ends," make sure you have got Halsin out of jail. Otherwise, click "No" to rescue Halsin.
ETA: There's a similar hard deadline on the remaining Act 1 and Act 2 quests when you go into the Shadowfell to find the Nightsong in Act 2. Make sure you've done EVERYTHING you want to get done before crossing into there. But there's a waypoint right outside the entrance so you can clear the gauntlet of Shar all the way up to that point then go back and tie up everything else. Then it's take care of the Nightsong ( however you choose to do so ) and raid Moonrise Tower.
if these are questions, then every answer is "No."
- Venturing beyond the Mountain Pass has nothing to do with the goblin leaders.
- The "raid the grove without you" does not happen unless the player has got this event "scheduled."
- The action "going into the Shadow Cursed Lands" also has nothing to do with the goblin leaders. There will be a consequence, most likely, however. It does not happen immediately. And what this consequence is depends on how the player has handled those leaders and a "special" goblin prior to taking the action of venturing forth into the curse lands.
Imo I like it when an npc doesn't just sit there waiting for some prompt but will face consequences if the player wanders off for too long.
I know 100% for an absolute fact that if you progress beyond a certain point the raid will happen, the tieflings die, and Halsin is lost. If you completely ignore the grove and go beyond a certain point then travel back, you'll find the grove sealed. The Tieflings will not show up at Last Light Inn. And Minthara will be in the throne room at Moonrise answering for her failure to find the artifact.