Baldur's Gate 3

Baldur's Gate 3

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One of my only few gripes...
Why does the game not give you the same XP rewards for solving a conflict with dialogue vs combat? Throughout the game, I have come across multiple locations where you can solve combat by talking, poisoning, environmental hazards, and so forth, and while they are really cool and make a great story they do not reward you the XP for the encounter. This is sad, as most DnD modules reward players for their efforts regardless of how they overcome the encounter. If a fight is worth 1000xp then you get 1000xp regardless of if you talked your way in, convinced them to kill each other, or murdered them all yourself. Here is to hoping that Larian addresses this one day so I do not feel like I am being punished for finding unique ways of solving a problem.
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Beiträge 16 von 6
the real xp is in solving the problem through dialogue and then killing everyone after anyway.
also there is an overflow of over 80,000 xp. (that's what I finished the game with, and I skipped all of mountain pass) so I wouldn't worry too much about not getting as much xp.
killing ♥♥♥♥ is "harder" and takes longer therefore, more xp
I'm pretty sure non-violent solutions award the same amount of exp, outside of edge cases. One person tried multiple locations in act 1 at least where you can talk your way out of a fight, and the exp was the same as killing everything.
ACS36 2. Sep. 2023 um 13:22 
They should have just used mile stone XP as you progress the story. Would have been much easier to balance the game around.
cale 2. Sep. 2023 um 13:55 
Ursprünglich geschrieben von Recjawjind:
I'm pretty sure non-violent solutions award the same amount of exp, outside of edge cases. One person tried multiple locations in act 1 at least where you can talk your way out of a fight, and the exp was the same as killing everything.
This is not the case, and rather easy to test. For instance, in a fight in Act 2 with a boss, you can talk him into having his underlings kill themselves, then even have him kill himself and you only get 120xp. If you fight them, you get over 2000xp. There are other fights just like this and they are all the same. Even the bandits in Act 1 that you meet near the ruins, you can convince them to leave for 100xp or kill them for 300xp.


As for the fighting is harder, that is not the point and not accurate, for instance, your party might not have the required race/class to trigger a dialogue option win, thus making it impossible. But like I said, that isn't the point. The point was that in DnD, the encounters reward XP for overcoming them regardless of how the players do so. It's just a shame they don't do that in BG3 and they reward murderhoboing =/ =(
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Beiträge 16 von 6
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Geschrieben am: 2. Sep. 2023 um 13:15
Beiträge: 6