Baldur's Gate 3

Baldur's Gate 3

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Isseus Sep 2, 2023 @ 12:38pm
2
Make Eldritch Blast 1/short rest
Because that's what Larian did to Summon Familiar (ranger) and Mage Hand (arcane trickster) and completely ruined the classes that use them. Only fair that Warlocks lose their core mechanic as well.. And while you're at it, limit fighters to 1 attack per short rest, because melee attacks can be abused in combat by doing damage to enemies. That's the explanation people give for why Summon Familiar and Mage Hand were destroyed after all.
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Showing 16-30 of 49 comments
Isseus Sep 2, 2023 @ 1:04pm 
Originally posted by Grumpy Old Guy:
There was no reason to change any of these things and lets not pretend Larian didn't "divinity" up what has always been a DnD title for literally no reason and not all of those changes were good or made sense.

The guy is allowed to be frustrated with things that are frustrating, and mage hand legerdemain is literally one of the most unique aspects of arcane tricksters so I'd be pretty miffed if I was a fan of the class and then got that.

That being said relegating Eldritch blast to once per short rest is a trash tier take. That being said the amount of damage you can do with Eldritch blast in this game because of the itemization options is completely ludicrous. I should not be doing nearly as much damage as I am with a cantrip.

Yeah, but unless you make a clickbait title for a thread, it'll get buried under the nazi / woke arguments on the forum. I really don't think EB should be 1/short rest, but neither should other cantrips.
CloudKira Sep 2, 2023 @ 1:05pm 
Ranger can still attack and fight sans familiars.

Arcane Trickster isn't helpless in fights sans mage hand.

Warlock sans Eldritch Blast is completely powerless especially at lower levels.
Midas Sep 2, 2023 @ 1:06pm 
Originally posted by zackerie:
Originally posted by Midas:

Familiar would only need to be recast over and over if you're getting it killed constantly, and that IS exploitable since it can be used to run around, trigger stuff, move things, and other tasks without risking your party.


as opposed just just throwing boxes at traps? that uses no resources at all? I can't open or pick anything up with my summons so idk what you mean about other stuff.

You can move things around with a summon. You can't pick them up, but you can drag move them. This is the same issue with mage hand. In BG3 it's treated as a summon, so it gets all the advantages a summon gets.
WuffWabbit Sep 2, 2023 @ 1:06pm 
Originally posted by CloudKira:
Ranger can still attack and fight sans familiars.

Arcane Trickster isn't helpless in fights sans mage hand.

Warlock sans Eldritch Blast is completely powerless especially at lower levels.
Zedrin Sep 2, 2023 @ 1:08pm 
Originally posted by Isseus:

Yeah, but unless you make a clickbait title for a thread, it'll get buried under the nazi / woke arguments on the forum. I really don't think EB should be 1/short rest, but neither should other cantrips.
You might wanna add a quick disclaimer of "Obviously I'm not seriously advocating for this, but it's what it feels like for beastmasters or arcane tricksters." I got that it was facetious, but I think most people are gonna either miss that or take it at face value and the topic is never gonna move beyond talking about EB.
Isseus Sep 2, 2023 @ 1:08pm 
Originally posted by CloudKira:
Ranger can still attack and fight sans familiars.

Arcane Trickster isn't helpless in fights sans mage hand.

Warlock sans Eldritch Blast is completely powerless especially at lower levels.

Warlocks can still attack and fight sans eldritch blast.

Warlock isn't helpless in fights sand eldritch blast.

Doesn't mean their whole class isn't designed to function with eldritch blast, just like how the two examples I gave for ranger/at.
Zackerie Sep 2, 2023 @ 1:09pm 
Originally posted by Midas:
Originally posted by zackerie:


as opposed just just throwing boxes at traps? that uses no resources at all? I can't open or pick anything up with my summons so idk what you mean about other stuff.

You can move things around with a summon. You can't pick them up, but you can drag move them. This is the same issue with mage hand. In BG3 it's treated as a summon, so it gets all the advantages a summon gets.
so a hireling with sneak is better than mage hand, and uses less resources since you don't waste a cantrip slot and can just pick pocket withers. doesn't make any sense to limit mage hand.
alex010300 Sep 2, 2023 @ 1:09pm 
I like the blast, warlocks have added features to it like pushing people and I used it to push people off the cliff,
ACS36 Sep 2, 2023 @ 1:09pm 
It's not like it's hard to get back short rests.

The entire game needs a redesign when it comes to the resting economy. Should also be able to get ambushed if you rest in dangerous areas. And if you leave a dungeon enemies should re spawn if you don't return quickly.
Isseus Sep 2, 2023 @ 1:13pm 
Originally posted by Zedrin:
Originally posted by Isseus:

Yeah, but unless you make a clickbait title for a thread, it'll get buried under the nazi / woke arguments on the forum. I really don't think EB should be 1/short rest, but neither should other cantrips.
You might wanna add a quick disclaimer of "Obviously I'm not seriously advocating for this, but it's what it feels like for beastmasters or arcane tricksters." I got that it was facetious, but I think most people are gonna either miss that or take it at face value and the topic is never gonna move beyond talking about EB.

If people can't understand how silly the topic is, then they're useful for bumping it to get more people to read it. Like seriously, even with a disclaimer and a written testimony from the Pope, people would still come in ranting because they only read the title. And no, I don't even really think this thread will ever be seen by Larian or modders who'd be willing to fix it. But if anything, it's not yet another "Why are you Gael?" / "They cut the parts I expected to be in the game" thread!
Seswatha Sep 2, 2023 @ 1:18pm 
Mage hand didn't give extra actions on TT. It does here, it's a way more powerful spell in BG3 as it allows to cheat action economy, that's why it was limited I guess. E.g. you can use it to toss a potion without spending any of your own actions.

I don't think lacking the ability to pick locks with it is a nerf, rather they just didn't implement it and may in the future. Not sure why you think it will make a big difference tho.

Not sure what's the issue with the Ranger is, Find Familiar is a WIzard only spell in 5e (others can get it with some feats or features).
Last edited by Seswatha; Sep 2, 2023 @ 1:19pm
Zackerie Sep 2, 2023 @ 1:22pm 
Originally posted by Seswatha:
Mage hand didn't give extra actions on TT. It does here, it's a way more powerful spell in BG3 as it allows to cheat action economy, that's why it was limited I guess. E.g. you can use it to toss a potion without spending any of your own actions.

I don't think lacking the ability to pick locks with it is a nerf, rather they just didn't implement it and may in the future. Not sure why you think it will make a big difference tho.

Not sure what's the issue with the Ranger is, Find Familiar is a WIzard only spell in 5e (others can get it with some feats or features).

https://baldursgate3.wiki.fextralife.com/Beast+Tamer
gbuglyo Sep 2, 2023 @ 1:29pm 
Originally posted by Zedrin:
I honestly do not get the logic behind how mage hand works. They could've just made it like a basic telekinetic spell, instead of making it a targetable health pool which is bizarre. (And giving it the ability to throw just further screws things up.)

But that's how it is described in the source material (except it does not have HP).

Mage Hand
cantrip conjuration
Casting Time: 1 action
Range: 30 feet
Target: A point you choose within range
Components: V S
Duration: 1 minute
Classes: Bard, Sorcerer, Warlock, Wizard

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds.
HoneyDrake Sep 2, 2023 @ 1:34pm 
Originally posted by Isseus:
Originally posted by CrimeMaster Gogo:
What I don't understand is
This is a single player game not multiplayer,
Let people play whatever way they want, why limit it on the name of balance?
:BEmockery:

THIS! Exactly my point. Thank you.
this game has a specific audience in mind.

Many games have a specific audience in mind.

Take away what a game is about and it will die in a short period of time.

A DnD/Pen&Paper based game which is not balanced is not fun. Even in a normal real campaign DM's ban certain builds because it's not fun to have someone play it while everyone else is struggling keeping up.

BG3 has many house rules in place, some are questionable some are fine considering the game balance.

EB isn't too strong, it's fine for what it is.
Seswatha Sep 2, 2023 @ 1:39pm 
Originally posted by zackerie:
Originally posted by Seswatha:
Mage hand didn't give extra actions on TT. It does here, it's a way more powerful spell in BG3 as it allows to cheat action economy, that's why it was limited I guess. E.g. you can use it to toss a potion without spending any of your own actions.

I don't think lacking the ability to pick locks with it is a nerf, rather they just didn't implement it and may in the future. Not sure why you think it will make a big difference tho.

Not sure what's the issue with the Ranger is, Find Familiar is a WIzard only spell in 5e (others can get it with some feats or features).

https://baldursgate3.wiki.fextralife.com/Beast+Tamer

Well that wasn't an option on TT at all for Rangers, so it can't be nerfed because it wasn't there in the first place.
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Date Posted: Sep 2, 2023 @ 12:38pm
Posts: 49