Baldur's Gate 3

Baldur's Gate 3

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Isseus Sep 2, 2023 @ 12:38pm
2
Make Eldritch Blast 1/short rest
Because that's what Larian did to Summon Familiar (ranger) and Mage Hand (arcane trickster) and completely ruined the classes that use them. Only fair that Warlocks lose their core mechanic as well.. And while you're at it, limit fighters to 1 attack per short rest, because melee attacks can be abused in combat by doing damage to enemies. That's the explanation people give for why Summon Familiar and Mage Hand were destroyed after all.
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Showing 1-15 of 49 comments
WuffWabbit Sep 2, 2023 @ 12:44pm 
Mage hand and and Summon Familiar are utility spells in this game. Eldritch Blast is most warlocks main way of attacking. This is nothing more than a strange rant thread, which is weird, because in terms of ranger and arcane trickster, those are just supplementary abilities. Eldritch blast is bread and butter to most warlocks.
Isseus Sep 2, 2023 @ 12:46pm 
Originally posted by WuffWabbit:
Mage hand and and Summon Familiar are utility spells in this game. Eldritch Blast is most warlocks main way of attacking. This is nothing more than a strange rant thread, which is weird, because in terms of ranger and arcane trickster, those are just supplementary abilities. Eldritch blast is bread and butter to most warlocks.

You think Mage Hand Legerdemain and picking locks, picking pockets and disarming traps with Mage Hand is NOT a core mechanic for the class?

My point is: cantrips are meant to be infinite use spalls, and it's stupid that they are restricted to 1/short rest.
Meowella Sep 2, 2023 @ 12:50pm 
Originally posted by Isseus:
Originally posted by WuffWabbit:
Mage hand and and Summon Familiar are utility spells in this game. Eldritch Blast is most warlocks main way of attacking. This is nothing more than a strange rant thread, which is weird, because in terms of ranger and arcane trickster, those are just supplementary abilities. Eldritch blast is bread and butter to most warlocks.

You think Mage Hand Legerdemain and picking locks, picking pockets and disarming traps with Mage Hand is NOT a core mechanic for the class?

My point is: cantrips are meant to be infinite use spalls, and it's stupid that they are restricted to 1/short rest.

Your point is 'you are annoyed at a specific change'.

I share the sentiment that Larian changed some things for Larian's benefit and not for any meaningful gameplay. However, since WotC chose to sign off of it, you need to take these grievances up with them and attack Hasbro share price if you want to get things altered.

If Hasbro share prices went down because of Swen Vicke's personal prefences in BG3 only then would things be altered, otherwise you're really just ranting.
Notch Sep 2, 2023 @ 12:50pm 
Originally posted by Isseus:
Because that's what Larian did to Summon Familiar (ranger) and Mage Hand (arcane trickster) and completely ruined the classes that use them. Only fair that Warlocks lose their core mechanic as well.. And while you're at it, limit fighters to 1 attack per short rest, because melee attacks can be abused in combat by doing damage to enemies. That's the explanation people give for why Summon Familiar and Mage Hand were destroyed after all.
AWWW cry it out. Show us on the doll where the nerf touched your favorite characters. We're here for you.
Morgian Sep 2, 2023 @ 12:50pm 
You forgot in your rant about restricting movement to once per long rest, and of course you should not be able to take a long rest more often than once every 24 hours.
Isseus Sep 2, 2023 @ 12:55pm 
Originally posted by Morgian:
You forgot in your rant about restricting movement to once per long rest, and of course you should not be able to take a long rest more often than once every 24 hours.

Exactly! These definitely sound like game balance ideas Larian would be proud to put in their single-player/co-op game! And no more than one dialogue per long rest... except they already did that with the illithid dialogue.
Midas Sep 2, 2023 @ 12:56pm 
Stupid take. You can't compare a basic familiar to the main attack cantrip a whole class and all its sub-classes use. Might as well have said that firebolt should be 1/short rest.
Last edited by Midas; Sep 2, 2023 @ 12:56pm
CrimeMaster Gogo Sep 2, 2023 @ 12:56pm 
What I don't understand is
This is a single player game not multiplayer,
Let people play whatever way they want, why limit it in the name of balance?
:BEmockery:
Last edited by CrimeMaster Gogo; Sep 2, 2023 @ 12:59pm
WuffWabbit Sep 2, 2023 @ 12:58pm 
Originally posted by Isseus:
Originally posted by WuffWabbit:
Mage hand and and Summon Familiar are utility spells in this game. Eldritch Blast is most warlocks main way of attacking. This is nothing more than a strange rant thread, which is weird, because in terms of ranger and arcane trickster, those are just supplementary abilities. Eldritch blast is bread and butter to most warlocks.

You think Mage Hand Legerdemain and picking locks, picking pockets and disarming traps with Mage Hand is NOT a core mechanic for the class?

My point is: cantrips are meant to be infinite use spalls, and it's stupid that they are restricted to 1/short rest.

Not really, because I had no issue as arcane trickster picking locks and disarming traps normally. What I did do was use the hand in the situations where I couldn't access something directly, which is what it seems they intend it for. Like disarming the all-seeing druid totems in the first act.
Isseus Sep 2, 2023 @ 12:58pm 
Originally posted by CrimeMaster Gogo:
What I don't understand is
This is a single player game not multiplayer,
Let people play whatever way they want, why limit it on the name of balance?
:BEmockery:

THIS! Exactly my point. Thank you.
Grumpy Old Guy Sep 2, 2023 @ 12:59pm 
There was no reason to change any of these things and lets not pretend Larian didn't "divinity" up what has always been a DnD title for literally no reason and not all of those changes were good or made sense.

The guy is allowed to be frustrated with things that are frustrating, and mage hand legerdemain is literally one of the most unique aspects of arcane tricksters so I'd be pretty miffed if I was a fan of the class and then got that.

That being said relegating Eldritch blast to once per short rest is a trash tier take. That being said the amount of damage you can do with Eldritch blast in this game because of the itemization options is completely ludicrous. I should not be doing nearly as much damage as I am with a cantrip.
Zackerie Sep 2, 2023 @ 12:59pm 
Originally posted by Midas:
Stupid take. You can't compare a basic familiar to the main attack cantrip a whole class and all its sub-classes use. Might as well have said that firebolt should be 1/short rest.


almost like it makes no sense to limit find familiar and mage hand. if they are so weak and unimportant...

speaking of changes that basically ruin how a class is played, charm person not lasting an hour, so it is basically useless for bards who want to charm anyone they see more than once, for longer than a minute
Last edited by Zackerie; Sep 2, 2023 @ 1:02pm
Midas Sep 2, 2023 @ 1:01pm 
Originally posted by zackerie:
Originally posted by Midas:
Stupid take. You can't compare a basic familiar to the main attack cantrip a whole class and all its sub-classes use. Might as well have said that firebolt should be 1/short rest.


almost like it makes no sense to limit find familiar and mage hand. if they are so weak and unimportant...

Familiar would only need to be recast over and over if you're getting it killed constantly, and that IS exploitable since it can be used to run around, trigger stuff, move things, and other tasks without risking your party.
Zedrin Sep 2, 2023 @ 1:01pm 
I honestly do not get the logic behind how mage hand works. They could've just made it like a basic telekinetic spell, instead of making it a targetable health pool which is bizarre. (And giving it the ability to throw just further screws things up.)

Mage hand as is feels like what Bigby's Hand should be. And all things considered, Arcane Trickster is *supposed* to synergize with mage hand; all its mechanics are designed around utilizing it, and it didn't get anything to compensate otherwise (e.g. it's supposed to be able to get advantage from using the hand to distract the target). (And Legeredmain apparently isn't implemented properly still?)

And beastmaster rangers being limited to summoning once per short rest. Familiars I can understand, since those are an added option and aren't native to 5e, and technically the cast is a ritual (plus they actually fight in BG3, rather than being purely passive), but the ranger's companion is a core part of the beastmaster's kit and it's ridiculous for them to be without it. Couple this with NPCs being terrified of your pet is kinda dumb.

Like I get you're being facetious with your warlock argument and I hope people can understand that you're just arguing what it feels like, not that you're actually advocating for it. These changes just kinda hurt the experience for some people. Long rests being so accessible alleviates some of the frustration but it's a very rough bandage for a bizarre design choice.
Last edited by Zedrin; Sep 2, 2023 @ 1:05pm
Zackerie Sep 2, 2023 @ 1:02pm 
Originally posted by Midas:
Originally posted by zackerie:


almost like it makes no sense to limit find familiar and mage hand. if they are so weak and unimportant...

Familiar would only need to be recast over and over if you're getting it killed constantly, and that IS exploitable since it can be used to run around, trigger stuff, move things, and other tasks without risking your party.


as opposed just just throwing boxes at traps? that uses no resources at all? I can't open or pick anything up with my summons so idk what you mean about other stuff.
Last edited by Zackerie; Sep 2, 2023 @ 1:03pm
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Date Posted: Sep 2, 2023 @ 12:38pm
Posts: 49