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Yes I see what you mean for Gortash, and that's also my point. Seeing the parents (btw are they cure-able?), the fact that he was emprisoned in Raphaël's house, etc. it really was the kid (Littlefinger style) that grew resentment to humanity.
Actually Orin is also a "kid", she vowed an admiration to her grandad, and even killed her mother to please him, and kept her, probably to suffer more, and see her action/devotion. Despair, never being "enough" and hatred grew up in her. At least that's how I see it, but it was not that great. It would have been way better if she used her doppleganger power in some missions, or do a ass**le move like killing the dog/cat/owlbear, that would make anybody go John-Wick style
From my own personal play, I had two quests that bugged out and could not be completed. Fortunately they were not game ending issues. I had some frame drops and performance issues. I had numerous dialogue bugs where my only option was "1. Continue" despite that I should have multiple choices. I select that, and the game proceeds as if I chose whatever the first option was.
I also felt the pacing of A3 was worse because the focus seemed more on closing plot lines (or forgetting them) so we could get to the end.
+1
Jaheira even only gives her bark line that she gives when she is selected in character selection:"Nature's servant awaits." in that ... rather jumbled together custcene. That sequence as a whole is also technically sub-par. Bad renderings, cuts, lines, character expressions, and whatnot. Textures loading in one at a time, instead of preloading them, etc.
The Endgame is a joke, really. No better or longer Cutscenes as not to distract from the "epicness" of the endgame experience.... right. The endgame is where you expect them the most... as a reward. It's literally what makes it epic. After 100 hours of gameplay I will gladly watch 30+ mins of high quality cutscenes combined. No issue there. I am not in a rush to turn off the PC or to fire up the next game in my list. If they want to drop cut scenes, then cut the ones about the emperor's, sorry.. Balduran's life story. They have absolutely no impact on the game and the whole affair is never mentioned again by anyone in the game anyway. They are needless fillers for the wow effect of that humbug reveal.
And no one can tell me that the last fight up those ruins and against the brain are particularly "epic" in itself without any framework. Instead of insta-spawns and lackluster AOEs in that fight, they could really have added a sequence of Ramazith's Tower charging up it's magic artillery and blasting the crap out the place, when calling on it, have Dame Aylin plow through a sky full of Mindflayers to arrive on the battlefield... such things. Instead they all stand in some boring room, looking high as kites, delivering some of the most bland pre-final fight lines in gaming history, just to be insta-spawned into battle without any further bells or whistles. That is, if you need them at all.
Battle for Last Light Inn is epic in itself and has more interesting action going on, or the boss fight against Raphael... not that stuff. Teleport to brain, Sanctuary, boom. Fight is over. How "epic" an experience that surely cannot be accompanied or followed up by some high quality video content, as to not distract from it.
Here's to hoping they polish and fix of it what they can.