Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i hate to be forced to do other things when i don't want to do them..it's an RPG!!!
Yes, it's an RPG, but that doesn't mean the story has no structure.
What exactly do you think quests are? They are literally the method in which the story is told. "This is not story. These are quests." Hilarious.
if i want to do my companions quests before ending main quest, i want to be able to do it
there is already that stupid limitation about areas....and now i find out that i'm not even free to do the quests in the sequence i prefer, even if they can be done in the same area.
If i want to complete Wyll's quest before doing anything else in the first map..i should be free to do it, STOP.
EDIT: Oh, and the way to prove yourself? It's by securing the Nightsong, since it makes Ketheric immortal.
Outside.