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I just finished this. This is the class i played, hunger of hades. Just Hunger of Hades. Got Crit Hit Achievement and the Dark Surge ending only 0.5% folks have seen. It was short, the other path option i had was a good 5 mins longer. If i choose to play the Dark Surge "good path",I think the ending would of had a few more cut scenes. It hinted it would.
Note to players: Hit the save before the last hit...and play with ending options!
Your also overthinking, min-maxing was not needed for anything. I picked gear on looks. I had three staves that were better but they weren't me....you know?
The Dark Urge story, the evil options. feels more appropriate for a Rogue. So i suggest trying Assassin/GloomStalker combo if story matters too you but given the math....probably not.
Oi and the form...there might of been something i missed but i used it just to take damage in some fights. The form and warlock did not really match well.
OK so ive done some testing. Great old one warlock effect DOES work but it uses your charisma in the form for the DC. So your DC ends up looking ♥♥♥♥♥♥♥, (between 10-11) but it IS something that works. Extra attack only works on slay/multi attack, the other options count as a full action. Thief rogue lets you hop twice a turn so all in all, id say very very worthwhile. Mobile works very well, same with athlete. Sadly the very bad news.
Tavern brawler doesnt work, defense fighting style doesnt work because you have to be wearing armor for it to go into effect, tough doesnt work, savage attacker doesnt work.
So ideally youd want to go:
1 Great Old One Warlock: For the fear on crit, DC is ♥♥♥♥♥♥♥ but overall worth it for a single level dip
7-8 Champion Fighter: Huge leap length combined with athlete, free crit range and extra attack and 2-3 feats
3-4 Thief Rogue: Extra bonus action and possibly 1 feat if you go the 4 levels
Feats:
1: Athlete/Mobile
2: Athlete/Mobile (whichever one you didnt pick)
3: Alert or Resilient (havent tested every other feat, but these two should work)
You can do insane damage each turn, but be warned your build suddenly becomes alot less effective vs creatures that cant be proned