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Kind of like when I found out that all those gold/silver/bronze ingots are useless for crafting, and I thought that silver was supposed to have strong magical properties when fighting non-human enemies.... Or am I mixing up my fantasy universes?
Also, when it comes to spells the only really useful ice spell is ice storm. The others like wall of ice are just kinda useless in my opinion. It has uses but it's too niche. Otiluke's Freezing Sphere is a 6th level spell and is just not great.. the only interesting thing about it is you can cast it then give it to a companion to launch. Why you'd ever want to do that I have no idea..
So honestly while spells have ice/water options not many of them are even useful. Even the create/destroy water spell isn't really that useful unless you're trying to kill the enemy purely through environmental effects.
I think the only cold thing I used fairly consistently is the ray of frost cantrip.. and even then it was only for the effect of halving the enemy's movement for a turn.
As you mentioned, with ice knife being conjuration, and aoe, it doesn't have many uses. The majority of time you'd want to use it your ally is nearby and would get hit.. since it's not evocation you can't even use the evocation subclass of wizard to prevent it from ally damage.
Silver I don't think applies to 5e D&D (I don't play so I wouldn't really know). That's more like Witcher. I will agree it's really stupid the ingots have no use at all. Especially with the rumors that they'd be used to upgrade equipment and such. Then I found no such thing and regretted holding on to them.
You're right, but a few decades late.
In 5th edition if your weapon is magical, you can overcome pretty much any resistance/immunity as they all word it in a way of 'resistance to nonmagical physical damage not from a silver weapon' to state that a silver weapon would overcome it OR any magical weapon.
So essentially, with BG3 offering magical weapons from the start, it'd be pointless to worry about material types for weapons.
My touch of frost's cantrips hit for about 30 to 60 and apply ground effects and status debuffs. Best used with haste potion, or perhaps a sorc build to get even more out of it.
Well that's not really the case with that staff. You do get some options. The staff makes any cold damage you deal inflict a condition that doubles cold damage. The cantrip is just a resource-cheap way of applying it.
This meant I could have someone dual wielding cold weapons and stacking enough encrusted with frost to get someone from 0 to frozen in a round of attacks without expending resources (No haste, action surge etc. required).