Baldur's Gate 3

Baldur's Gate 3

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Zarviya Sep 1, 2023 @ 7:25pm
Not worth modding
Fellas I'd hold off on modding for now it cases a lot more issues than it's worth right now especially with em going HAM on updates n fixes
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Showing 1-7 of 7 comments
アンジェル Sep 1, 2023 @ 10:46pm 
Originally posted by Zarviya:
Not worth modding
Fellas I'd hold off on modding for now it cases a lot more issues than it's worth right now especially with em going HAM on updates n fixes

That is just common sense unless you are eager with your mods. Not everyone can keep it up and even I sometimes am late with updating. Do not push yourself too hard. Especially with your own mod. You decide alone when and why you want to update. No pressure.
Dad0ne Sep 1, 2023 @ 11:01pm 
Yeah, i mean, if you mod while the game is still receiving constant updates, you take on the risk of breaking the game as soon as a new patch drops.
That said, patch #2 (at least according to larian's "roadmap") should be the last big patch before they take an holiday and consider what content (if any) reintroduce and more patches. So probably as of now, it's the best time to get your feet wet with mods if that's your flavor.

But i do agree that i wouldn't touch mods until a DE comes out. Or well, that's what i would and will do.
アンジェル Sep 1, 2023 @ 11:04pm 
Originally posted by Dad0ne:
Yeah, i mean, if you mod while the game is still receiving constant updates, you take on the risk of breaking the game as soon as a new patch drops.
That said, patch #2 (at least according to larian's "roadmap") should be the last big patch before they take an holiday and consider what content (if any) reintroduce and more patches. So probably as of now, it's the best time to get your feet wet with mods if that's your flavor.

But i do agree that i wouldn't touch mods until a DE comes out. Or well, that's what i would and will do.

Although the early bird catches the worm, when it comes to making very popular or sellable mods. And depending on how you mod stuff and what you mod, even large projects are possible. It is often nothing more than just a file you need to change between patches, if you did it right with all the naming etc.
Verde Sep 1, 2023 @ 11:43pm 
If it wasn't for Modders I couldn't even play the game right now since the vanilla text is quite literally unreadable on my 900p 20' display thanks to Larian not having the foresight to include UI Scaling in their "standard-setting" game.
アンジェル Sep 1, 2023 @ 11:46pm 
Originally posted by Verde:
If it wasn't for Modders I couldn't even play the game right now since the vanilla text is quite literally unreadable on my 900p 20' display thanks to Larian not having the foresight to include UI Scaling in their "standard-setting" game.

It is weird, is it not?
Viper Sep 1, 2023 @ 11:46pm 
just finished a full coop playthrough with almost a dozen mods, some with a mod launcher and some manually installed and we didn't have any problems with mods.
hannibal_pjv Sep 2, 2023 @ 12:43am 
I agree… I don´t personally intal mods until at least one year after the release. There are so many bugs and updates that break the mod, or the mod causes bugs after updates that it is not worth of modding until later, when the game starts to stabilise!
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Showing 1-7 of 7 comments
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Date Posted: Sep 1, 2023 @ 7:25pm
Posts: 7