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Bir çeviri sorunu bildirin
In a game littered with ledges that insta-kill enemies.
Warlocks are disgustingly OP in this game. Get repelling blast and misty step and tell me how bad they are.
Don't forget they have a strong synergy with bard for more short rests, along with some other classes
At level 5, you can get a total of 6 spell slots per day. That's 6 fireballs; a full caster's only gonna get 2 for that day, before any recovery mechanics come in (which not everyone will have). The caveat is you can only use two at a time.
Warlock also gets augments to some of their other spells/effects, and gets some spell like abilities that'd cost resources on other classes, to help shore up the reduced flexibility. Your pact boon also gives you other tools to work with, and Eldritch Blast is very strong, made stronger through invocations.
In general, try to choose high impact spells for warlock, especially ones that can be heightened. I like armor of agathys myself, while avoiding things like Hex.
You gotta just approach it different than you do a full caster, and acknowledge that you're trading flexibility for more power.
(Also, fellow PF player here too, though I started in 5e. Warlock is my fav 5e class myself; and my friend who started in PF1 actually also preferred the warlock, coming from playing a Magus in PF1, lol. Thematically it IS similar to the witch, but mechanically speaking it's very hard to pin down. It's got a bit of witch, magus, and sorcerer vibes, but is its own thing more than anything. In 3.5 it wasn't even a caster at all either iirc.)
In 5e, for example, you could short rest 23 times in a day but in BG3 you're limited to 3 (2 normal plus a Bard's Song of Rest).
At level 12 a Lock gets 3 spells per short rest, so gets to cast 12 level 5 fireballs per day (120d6 damage)
At level 12 a Wizard gets 4/3/5/3/2/1 (the 5 is from arcane recovery) for 5 3rd level, 3 4th, 2 5th and 1 6th level fireball (98d6 damage)
At level 12 a Sorcerer gets 0/1/7/3/2/1 (12 sorc points +8 from 4 1st and 2 2nd level slots, turning these into 4 3rd level slots) for 7 3rd, 3 4th, 2 5th and 1 6th (114d6 damage)
Of course this is just fireball maths, but it shows that Warlocks spell slots are not horribly imbalanced against other classes - just a different way of doing things.
And of course the fact 2 levels of lock lets you 3d10+30 eldritch blast every turn (not including the further abuse people come up with for ways Larian altered dnd rules.)
Technically true, but it is up to DM decide how many short rest you can get and no sane DM allows 23 short rest. They just say many short rest in row is 1 "long rest" 2 per long rest is very common "house rule".
The eldrith blast damage and knockback (up to 3 blasts with one cast, and each one does a knockback) can carry the game. Hunger of hadur is an amazing area control spell, and you can learn black hole to keep enemies in it every turn (blackholes can be recast over and over).
Full rests literally don't matter. At a table you can't just rest to your hearts content every time someone takes 1 damage and uses 1 lvl1 spell. in BG3, you can.
They'd only be able to cast 2 at the same level in a day.
They'd be able so cast 5 in total. 3 of those being weaker than the upcast ones the warlock would be throwing.
https://www.youtube.com/watch?v=c5dq7x6AoUE&ab_channel=GOG