Baldur's Gate 3

Baldur's Gate 3

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Warlock, 2 spells, and short rest?!
I'm using Wyll, and he can only cast 6 spells a long rest? Or am I doing something wrong?

Seems kinda underpowered compared to the divine spellcasters or wizard and sorc.
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Those 2 spells become 3, and they go to level 5.

Who else can cast 9 level 5 spells in 1 day?
2 spells per short rest is 6 or 8 spells per long rest depending on whether you have a bard. The other classes are mostly stuck at 4 per long rest, with a small exception to he sorcerer who can do a handful more than this.
Or just make your Warlock melee focused with pact weapon.
Other note, grab robe in Act 2, now you fire 1-3 beams per round that deal 1d10+10 force damage and do knockback.

There's your purpose, kill weak enemies position strong ones off cliffs or in position for others.
Αναρτήθηκε αρχικά από causality:
Αναρτήθηκε αρχικά από White Rider:
With just 3 5th level spell slots that's a potential 9 ♥♥♥♥♥♥♥ 5th level fireballs you can cast in a day or the equivalent. A normal caster could cast 2 of those in a day around the same level.
That's so wrong it's alarmingly funny how little people know about 5e and why we have this watered down 5e.
Except it's not wrong.

Warlock spell slots are always used at the max level. If you have level 5 slots, all spells used from those slots are cast at level 5 whether they get a benefit from upcasting or not.

Warlocks get their spell slots back on short rest.

If you had a warlock at level 8 he has 2 spell slots of 4th level, you can cast something like fireball (a 3rd level spell) at 4th level, cast it again, short rest, and do it all over again.

That's 6 level 4 fireballs per day with 2 short rests.


A sorcerer at level 8 has 3 level 3 spell slots and 2 level 4 spell slots.
That's to last them all day unless they cannibalise other spell slots for sorcery points.

They could cast 3 level 3 fireballs and 2 level 4 fireballs per day.
That's less fireballs overall, and less powerful ones too.


In a way I guess you're right. It's alarmingly funny how little people know about 5e when someone like you can come into a conversation and claim that the core concept of how a warlock works DoEsN't WoRk ThAt WaY. ThAt'S sO wRoNg.
Eldrtich Blast (Lovecraft Lazer Beams) and Imp/Quasir whatever thing summons are the bread and butter of Warlocks/Witches. They are essentially JoJo archtype with lazer beams.

The spells they do get outside of that are bonuses and extras. It does seem like we could use a bit more variety but unlimited Eldrich Blast with pushback that can target multiple enemies is kinda insane.
Αναρτήθηκε αρχικά από White Rider:
Αναρτήθηκε αρχικά από causality:
That's so wrong it's alarmingly funny how little people know about 5e and why we have this watered down 5e.
Except it's not wrong.

Warlock spell slots are always used at the max level. If you have level 5 slots, all spells used from those slots are cast at level 5 whether they get a benefit from upcasting or not.

Warlocks get their spell slots back on short rest.

If you had a warlock at level 8 he has 2 spell slots of 4th level, you can cast something like fireball (a 3rd level spell) at 4th level, cast it again, short rest, and do it all over again.

That's 6 level 4 fireballs per day with 2 short rests.


A sorcerer at level 8 has 3 level 3 spell slots and 2 level 4 spell slots.
That's to last them all day unless they cannibalise other spell slots for sorcery points.

They could cast 3 level 3 fireballs and 2 level 4 fireballs per day.
That's less fireballs overall, and less powerful ones too.


In a way I guess you're right. It's alarmingly funny how little people know about 5e when someone like you can come into a conversation and claim that the core concept of how a warlock works DoEsN't WoRk ThAt WaY. ThAt'S sO wRoNg.

I’ll begin by saying that I have a warlock in my party in BG3 (though he has 3 levels of sorcerer) and I think warlocks are very interesting in 5e generally.

That being said, I think that just counting fireballs per day is really not a fair measure of a spellcaster’s power.

First of all, fireballs (and damage spells in general) are not the only weapons for spellcasters to have, and they’re arguably not even the most powerful ones.
There are many very powerful spells from lower levels that don’t even gain anything from casting them at higher levels.
Power is not just about how many enemies you can burn per day, but about versatility, and that’s one aspect where a warlock is much less powerful than other spellcasters.

The second point is that “how many spells per day” is not the only thing to count.
Spell slots that come back after a short rest is very good, but it’s not uncommon to have very long and big battles where a spellcasters would potentially want to cast more than just two leveled spells. Short rests are not relevant when that happens.

So a warlock can cast more fireballs per day - agreed.
He has the best cantrip in the game + invocations to make it even better - agreed.
He is a very interesting character to play in terms of role-playing as well.

But if you’re going to compare him to other spellcasters, let’s just make it fair.
Αναρτήθηκε αρχικά από Sentient_Toaster:
Probably stronger in BG3 than in tabletop, since I think most actual tables average one or zero short rests per adventuring day rather than two (or three, with BG3's version of Song of Rest).

Honestly I’d think the opposite. My DMs don’t let us get away with going to bed after every fight so we use short rests a lot at the table. I’m BG3 you can fight then sleep almost all the time so the Warlocks
Ability to get spells back after a short rest is way less useful
Think of Warlock as a magical equivalent of a fighter, sort of.
Your main thing is your signature attack - Eldritch blast - think of it as an equivalent of fighter's weapon.

It starts like your basic cantrip with 1d10 force damage - which is very good, if not a bit bland.
But you quickly get options to boost it - Agonizing blast ads your charisma modifier to the damage - and you should have high charisma on your Warlock to start with - so that is going to be most likely +3-5 damage bonus. Maximum of 15 damage per attack is nothing to sneeze at.
You also get Repelling Blast - which adds a situational crowd control element to the spell, allowing you to occasionally throw enemies off ledges for example,

Furthermore, on higher levels you get the ability to cast multiple eldritch blasts a turn, much like fighters additional attack, up to 3 times.

On to of that - yeah, you get very few spell casts per short rest, but on the flipside, your cantrip carries you, and every other spell you cast gets automatically upcast to the highest level version possible for you.
Αναρτήθηκε αρχικά από White Rider:

You're clearly new to CRPGs / DnD.

Why add this part other than to be a snarky lil' ♥♥♥♥???
Τελευταία επεξεργασία από TheWashableBomb; 2 Σεπ 2023, 5:36
Warlock (5 Level) [Pact of the Blade]
Monk (1 Level)
Druid (2 level) [Circle of the Spores]

https://steamcommunity.com/profiles/76561198024761029/screenshot/2003593601823120946/
It's a repetitive class tbh. Finished my first playthrough and it felt very underwhelming.
Αναρτήθηκε αρχικά από Urist:
Think of Warlock as a magical equivalent of a fighter, sort of.
Your main thing is your signature attack - Eldritch blast - think of it as an equivalent of fighter's weapon.

It starts like your basic cantrip with 1d10 force damage - which is very good, if not a bit bland.
But you quickly get options to boost it - Agonizing blast ads your charisma modifier to the damage - and you should have high charisma on your Warlock to start with - so that is going to be most likely +3-5 damage bonus. Maximum of 15 damage per attack is nothing to sneeze at.
You also get Repelling Blast - which adds a situational crowd control element to the spell, allowing you to occasionally throw enemies off ledges for example,

Furthermore, on higher levels you get the ability to cast multiple eldritch blasts a turn, much like fighters additional attack, up to 3 times.

On to of that - yeah, you get very few spell casts per short rest, but on the flipside, your cantrip carries you, and every other spell you cast gets automatically upcast to the highest level version possible for you.

How often can warlock attack each round? If it's only one time, then it's terrible compared to Fighter.
Αναρτήθηκε αρχικά από Baldurs_Gate_2:
Αναρτήθηκε αρχικά από Urist:
Think of Warlock as a magical equivalent of a fighter, sort of.
Your main thing is your signature attack - Eldritch blast - think of it as an equivalent of fighter's weapon.

It starts like your basic cantrip with 1d10 force damage - which is very good, if not a bit bland.
But you quickly get options to boost it - Agonizing blast ads your charisma modifier to the damage - and you should have high charisma on your Warlock to start with - so that is going to be most likely +3-5 damage bonus. Maximum of 15 damage per attack is nothing to sneeze at.
You also get Repelling Blast - which adds a situational crowd control element to the spell, allowing you to occasionally throw enemies off ledges for example,

Furthermore, on higher levels you get the ability to cast multiple eldritch blasts a turn, much like fighters additional attack, up to 3 times.

On to of that - yeah, you get very few spell casts per short rest, but on the flipside, your cantrip carries you, and every other spell you cast gets automatically upcast to the highest level version possible for you.

How often can warlock attack each round? If it's only one time, then it's terrible compared to Fighter.
You get to do multiple blasts just like a fighter gets multiple attacks. It matches the fighter extra attacks so you get 2 then 3. Plus lots of cantrip damage boosting items in game.
Τελευταία επεξεργασία από BeautifulFlowerField; 2 Σεπ 2023, 7:00
Αναρτήθηκε αρχικά από BeautifulFlowerField:
Αναρτήθηκε αρχικά από Baldurs_Gate_2:

How often can warlock attack each round? If it's only one time, then it's terrible compared to Fighter.
You get to do multiple blasts just like a fighter gets multiple attacks. It matches the fighter extra attacks so you get 2 then 3. Plus lots of cantrip damage boosting items in game.

Yeah, but what i see is, that it would be much better to get Warlock to 2 and put the rest in Fighter for more feats and attacks per round. If the blast scales with char level and not how many levels you put in warlock itself, there is not much reason to put more levels into warlock if you want to mainly use the cantrip.
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