Baldur's Gate 3

Baldur's Gate 3

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Vice Sep 1, 2023 @ 12:20pm
Lvl 13 or 14 should be the cap - not 12!
I have only explored about 15-25 percent (I believe) of Act 3 and I have already hit the level cap. I think it's a bit silly to only have a cap of 12 and yet have so much content left to go through and have all the exp basically be worthless (I did install a mod that allows me to lvl up more to prevent this)

And no...I have not been a murder hobo or anything like that. I am just the type of player who checks every inch of the map and makes sure to (or, at least try) to complete every quest, interaction, or relevant thing to do in the game. Anyone else feel the same way? Or, is it just me? Like I said...I feel like 12 is just far too low with all the content they gave us...
Last edited by Vice; Sep 1, 2023 @ 1:18pm
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Showing 211-225 of 226 comments
DYNIA Oct 7, 2023 @ 5:36am 
Originally posted by Clonedpickle:
The issue with going past 12 is you start getting into demigod territory with character power. Max cap at 12 is fine

not if enemies also have 14 level lol
Originally posted by AmesNFire:

If I remember right she's also the reason the Gith are such fanatically blinded-to-the-world/galaxy warriors brainwashed from birth to serve as her cannon-fodder at the moment.
In many ways, they're very much a mirror to the Mindflayer's they fight now; complete with a nearly omnipotent creature that is immortal and rules over all the 'disposables' that serve it.

Yep, they're reflections of their former masters. That other gith wot started the group known as the Githzerai was right. Its made even more funny or tragic when you consider that the Githyanki killed their own god when they rebelled against the Flayers. Their god was one of endurance in the face of suffering, so when the Githyanki killed the flayers she didn't have a place in their culture anymore. Now, millennia later, Vlaakith the One Hundred Fifty Seventh is trying to fill the power vacuum in their society that her people created in the first place.
Originally posted by Argonaut:
People forget that chosen of mystra actually receive a portion of her divinity and that she is second only to Ao in terms of power. All of her chosen are ridiculously strong but Elminster is also the setting author's self insert so he is even more off the charts.

What an absolute Gigachad.
Originally posted by (Poot) Lil Grandpa:
Damn that would be based if they made wish instantly delete the big bad before you show up on his doorstep.

I know this is sarcasm, but even if the spell was in the game, it wouldn't, wish is an immensely powerful spell. Would have made sense to give the player an old scroll that's so powerful and tattered it can't be properly copied, then give the player the option of using it during the final battle with the Elder Brain and restrict it to only being used in the Prime Material, not in the weird dream-realm you go to when you're beating up its ego, lol. It would have been hilarious for the Dominated Red Dragon to show up at the top only to get clapped by an AoE cast of Wish that insta-kills everything in a medium-sized AoE. The fight would have been easier, yeah, but if you wait to summon the reinforcements until you're right there with the dragon, the fight is already pretty easy, even on Tactician.
Last edited by Picklefather Nurgle; Oct 7, 2023 @ 7:12am
AmesNFire Oct 7, 2023 @ 10:12am 
Originally posted by victorvnv:
I am already so ridiculously overpowered at lvl 12 to the point I am soloing tactician single handily and still didn’t break a sweat. Slaughtered Serovok on tactician solo at lvl 10…

It would be nice to add some levels but then they would need to completely rebalance everything and that’s a lot of work.

One thing that's fun to note is how a lot of enemies in the game already break the rules & have spells/abilities they "shouldn't" have if they were using actual levels for their position or we encounter enemies that are 'higher levels' than our own characters yet we're still able to beat them.

I'm very much of the opinion that a lot of people don't realize how much of a power-fantasy D&D's system is compared to basically any other ttrpg system out there (except pathfinder I suppose), simply because it's all they've ever played.
Last edited by AmesNFire; Oct 7, 2023 @ 10:12am
robilar5500 Oct 7, 2023 @ 10:23am 
Level 12 is already OP. Why do you need to be even more OP?
Myrden Oct 7, 2023 @ 10:30am 
Isn't it better to reach cap and still have a lot of the game to explore than to reach cap right at the end and never get to really use those epic skills?
Karanshade Oct 7, 2023 @ 10:41am 
I would be happy with more levels even with no new spells. For multiclassing purposes it does not matter than much. Sure it would mean that being a pure class would be less powerfull than multiclassing but that "s for a couple of levels.
talemore Oct 7, 2023 @ 10:48am 
Swift Quiver level 5 spell

You already are at level 5 at the start of the game since your bows have swift quiver

Swift Quiver is a fifth-level Transmutation buffing spell that allows the player to have endless ammunition and also grants them the ability to make 2 attacks with a weapon using that ammunition as their bonus action.
Mike Garrison Oct 7, 2023 @ 7:15pm 
My only real problem with 12 is that it costs you a chance for a last feat if you take a couple levels in something else to spice up your character. You either have to go 4 levels in one side class and accept only 8 in your "main" class, or just accept you aren't going to get that last feat.
Originally posted by Mike Garrison:
My only real problem with 12 is that it costs you a chance for a last feat if you take a couple levels in something else to spice up your character. You either have to go 4 levels in one side class and accept only 8 in your "main" class, or just accept you aren't going to get that last feat.

Yeah, I really wish they'd made a further change and made feats tied to overall character level, not class level. It would have removed a lot of the pain from Multiclassing. They've already changed so much from the old formula of 5E, might as well do a bit more to encourage experimentation.
dolby Oct 8, 2023 @ 10:33am 
Originally posted by Mike Garrison:
My only real problem with 12 is that it costs you a chance for a last feat if you take a couple levels in something else to spice up your character. You either have to go 4 levels in one side class and accept only 8 in your "main" class, or just accept you aren't going to get that last feat.

That's why i'm running racial modification that gives you feats on character levels.

Same way as you get misty step as gith level 5 let say etc, you get a feat at those levels... way more fun. 3 feats for 12 levels is way to low as is on it's own super boring so to limit it even more on multiclassing is just stupid.

The multiclassing delay is huge punishment in its own so anything more is just a bad hell even the delay on its own is to much but ok due to free respect is mostly just a gimmick anyway...

dual classing in bg 2 was way better where you could actually control the delay.
Last edited by dolby; Oct 8, 2023 @ 10:42am
AmesNFire Oct 8, 2023 @ 4:30pm 
Originally posted by Mike Garrison:
My only real problem with 12 is that it costs you a chance for a last feat if you take a couple levels in something else to spice up your character. You either have to go 4 levels in one side class and accept only 8 in your "main" class, or just accept you aren't going to get that last feat.

That's kind of an issue with dnd 5E's min-max system of classes, you're kind of forced to plan every level out before you're even level 2 so that you'll get the right ASI's or Feats; otherwise you 'miss out' on a properly built class and have to make due.

Course, this also makes it harder on the GM's because they have to plan around those properly built min-max class setups or risk supposedly balanced/hard encounters getting swept aside by overpowered builds.
Vice Oct 8, 2023 @ 8:46pm 
12 is and always will feel far too underwhelming. Especially, when you hit it so close after starting act 3 (usually only 10-20 percent of act 3 done) it's just unacceptable and then some.
Behemmoth Oct 10, 2023 @ 7:08am 
Originally posted by Clonedpickle:
The issue with going past 12 is you start getting into demigod territory with character power. Max cap at 12 is fine

.... and then the player proceeds to kill demigods, avatars, devils, netherbrains...
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Date Posted: Sep 1, 2023 @ 12:20pm
Posts: 226